| 1 |
function tile_set_depth(arg0, arg1) |
| 2 |
{ |
| 3 |
var __index = arg0; |
| 4 |
var __depth = arg1; |
| 5 |
var __layerid = layer_get_element_layer(__index); |
| 6 |
if (__layerid == -1) |
| 7 |
return -1; |
| 8 |
var __currdepth = layer_get_depth(__layerid); |
| 9 |
if (__currdepth == __depth) |
| 10 |
return -1; |
| 11 |
var __layers = layer_get_all(); |
| 12 |
var __numlayers = array_length_1d(__layers); |
| 13 |
var __layertouse = -1; |
| 14 |
for (var __i = 0; __i < __numlayers; __i++) |
| 15 |
{ |
| 16 |
if (layer_get_depth(__layers[__i]) == __depth) |
| 17 |
{ |
| 18 |
__layertouse = __layers[__i]; |
| 19 |
break; |
| 20 |
} |
| 21 |
} |
| 22 |
if (__layertouse == -1) |
| 23 |
__layertouse = layer_create(__depth); |
| 24 |
layer_element_move(__index, __layertouse); |
| 25 |
return layer_get_depth(__layerid); |
| 26 |
} |