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gml_Object_obj_actor_npc_base_Create_0

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1
event_inherited()
2
up_sprite = 105
3
right_sprite = 104
4
down_sprite = 109
5
left_sprite = 103
6
up_sprite_idle = 106
7
right_sprite_idle = 115
8
down_sprite_idle = 114
9
left_sprite_idle = 113
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action_sprite = false
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action_sprite_stop = false
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npc_direction = "down"
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npc_direction_hold = "nothing"
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npc_dynamic_depth = true
15
image_speed = 0
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actor_speed = 3
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can_walk = false
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is_walking = false
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is_talking = 0
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interact = false
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can_interact = true
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no_loop_destination = false
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x_destination = 0
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y_destination = 0
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axis_override = "x"
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end_direction = "down"
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walk_direction_flip = false
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walk_collider = -4
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npc_arrived = false
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npc_original_x = 0
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npc_original_y = 0
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x_dest[0] = 0
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y_dest[0] = 0
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current_destination = 0