1 |
event_inherited() |
2 |
var geno_snowdin = false |
3 |
if global.geno_complete[2] |
4 |
geno_snowdin = true |
5 |
if interact |
6 |
{ |
7 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
8 |
is_talking = true |
9 |
if (global.snowdin_flag[1] == 2 && npc_flag < 5) |
10 |
npc_flag = 5 |
11 |
with (msg) |
12 |
{ |
13 |
portrait = false |
14 |
sndfnt = 99 |
15 |
if (global.route == 3 || geno_snowdin) |
16 |
{ |
17 |
if (geno_snowdin == false) |
18 |
{ |
19 |
message[0] = "* I'm starting to have second# thoughts about this as a# honeymoon spot." |
20 |
message[1] = "* It doesn't really feel safe." |
21 |
message[2] = "* I can't tell my wife though. It# would just upset her." |
22 |
} |
23 |
else |
24 |
{ |
25 |
switch other.npc_flag |
26 |
{ |
27 |
case 0: |
28 |
message[0] = "* You stayed behind too?" |
29 |
message[1] = "* I lost my wife in the# commotion." |
30 |
message[2] = "* This was the last place I saw# her." |
31 |
other.npc_flag = 1 |
32 |
break |
33 |
case 1: |
34 |
message[0] = "* I hope she's doing alright." |
35 |
break |
36 |
} |
37 |
|
38 |
} |
39 |
} |
40 |
else |
41 |
{ |
42 |
switch other.npc_flag |
43 |
{ |
44 |
case 0: |
45 |
message[0] = "* We're not lost." |
46 |
message[1] = "* I know exactly where we# are." |
47 |
other.npc_flag = 1 |
48 |
break |
49 |
case 1: |
50 |
message[0] = "* We're not lost." |
51 |
message[1] = "* We're in Snowdin." |
52 |
message[2] = "* Snowdin isn't that big." |
53 |
other.npc_flag = 2 |
54 |
break |
55 |
case 2: |
56 |
message[0] = "* We're not lost." |
57 |
message[1] = "* We can't be lost." |
58 |
message[2] = "* It's our honeymoon." |
59 |
message[3] = "* It's gotta be perfect, right?" |
60 |
other.npc_flag = 3 |
61 |
break |
62 |
case 3: |
63 |
message[0] = "* We can't be lost." |
64 |
message[1] = "* That would be a terrible# honeymoon." |
65 |
message[2] = "* A bad honeymoon means a bad# marriage." |
66 |
message[3] = "* That can't happen. I can't be# a bad husband." |
67 |
message[4] = "* I won't let that happen." |
68 |
message[5] = "* I won't let my new wife have# a bad honeymoon." |
69 |
message[6] = "* We can't be lost" |
70 |
other.npc_flag = 4 |
71 |
break |
72 |
case 4: |
73 |
message[0] = "* We can't be lost." |
74 |
message[1] = "* She can't know we're# lost, okay?" |
75 |
break |
76 |
case 5: |
77 |
message[0] = "* Thank you for the map!" |
78 |
message[1] = "* We didn't need it though." |
79 |
message[2] = "* I had everything under control,# I swear." |
80 |
other.npc_flag = 6 |
81 |
break |
82 |
case 6: |
83 |
message[0] = "* Staying here a little longer# won't hurt." |
84 |
message[1] = "* It's quite beautiful." |
85 |
break |
86 |
} |
87 |
|
88 |
} |
89 |
} |
90 |
} |