1 |
if (arc_enemy_death == false) |
2 |
{ |
3 |
if (step > 0 && arc_enemy_hp < 70) |
4 |
{ |
5 |
x += arc_enemy_hsp |
6 |
if (x > 200) |
7 |
arc_enemy_hsp = -2 |
8 |
else if (x < 100) |
9 |
arc_enemy_hsp = 2 |
10 |
} |
11 |
if (arc_boss_attack == 0) |
12 |
{ |
13 |
switch step |
14 |
{ |
15 |
case 0: |
16 |
if (y < y_destination) |
17 |
y += 1.5 |
18 |
else |
19 |
step++ |
20 |
break |
21 |
case 1: |
22 |
if (wait_timer > 0) |
23 |
wait_timer-- |
24 |
else |
25 |
step++ |
26 |
break |
27 |
case 2: |
28 |
arc_boss_attack = choose(1, 2, 3) |
29 |
step = 0 |
30 |
break |
31 |
case 6: |
32 |
wait_timer = 90 |
33 |
step = 1 |
34 |
break |
35 |
} |
36 |
|
37 |
} |
38 |
if (arc_boss_attack == 1) |
39 |
{ |
40 |
switch step |
41 |
{ |
42 |
case 0: |
43 |
if (wait_timer > 0) |
44 |
wait_timer-- |
45 |
else |
46 |
{ |
47 |
step++ |
48 |
wait_timer = 15 |
49 |
instance_create((x + 10), (y + 10), obj_arcade_enemy_tear) |
50 |
} |
51 |
break |
52 |
case 1: |
53 |
if (wait_timer > 0) |
54 |
wait_timer-- |
55 |
else |
56 |
{ |
57 |
step++ |
58 |
wait_timer = 15 |
59 |
instance_create((x - 10), (y + 10), obj_arcade_enemy_tear) |
60 |
} |
61 |
break |
62 |
case 2: |
63 |
arc_boss_attack = 0 |
64 |
wait_timer = 90 |
65 |
step = 1 |
66 |
break |
67 |
} |
68 |
|
69 |
} |
70 |
if (arc_boss_attack == 2) |
71 |
{ |
72 |
switch step |
73 |
{ |
74 |
case 0: |
75 |
if (wait_timer > 0) |
76 |
wait_timer-- |
77 |
else |
78 |
{ |
79 |
step++ |
80 |
wait_timer = 15 |
81 |
instance_create(90, 40, obj_arcade_enemy) |
82 |
instance_create(225, 40, obj_arcade_enemy) |
83 |
} |
84 |
break |
85 |
case 1: |
86 |
arc_boss_attack = 0 |
87 |
wait_timer = 75 |
88 |
step = 1 |
89 |
break |
90 |
} |
91 |
|
92 |
} |
93 |
if (arc_boss_attack == 3) |
94 |
{ |
95 |
switch step |
96 |
{ |
97 |
case 0: |
98 |
if (wait_timer > 0) |
99 |
wait_timer-- |
100 |
else |
101 |
{ |
102 |
step++ |
103 |
wait_timer = 10 |
104 |
instance_create((x - 24), (y + 16), obj_arcade_enemy_homing) |
105 |
} |
106 |
break |
107 |
case 1: |
108 |
if (wait_timer > 0) |
109 |
wait_timer-- |
110 |
else |
111 |
{ |
112 |
step++ |
113 |
wait_timer = 15 |
114 |
instance_create((x - 12), (y + 20), obj_arcade_enemy_homing) |
115 |
} |
116 |
break |
117 |
case 2: |
118 |
if (wait_timer > 0) |
119 |
wait_timer-- |
120 |
else |
121 |
{ |
122 |
step++ |
123 |
wait_timer = 15 |
124 |
instance_create(x, (y + 24), obj_arcade_enemy_homing) |
125 |
} |
126 |
break |
127 |
case 3: |
128 |
if (wait_timer > 0) |
129 |
wait_timer-- |
130 |
else |
131 |
{ |
132 |
step++ |
133 |
wait_timer = 15 |
134 |
instance_create((x + 12), (y + 20), obj_arcade_enemy_homing) |
135 |
} |
136 |
break |
137 |
case 4: |
138 |
if (wait_timer > 0) |
139 |
wait_timer-- |
140 |
else |
141 |
{ |
142 |
step++ |
143 |
wait_timer = 15 |
144 |
instance_create((x + 24), (y + 16), obj_arcade_enemy_homing) |
145 |
} |
146 |
break |
147 |
case 5: |
148 |
arc_boss_attack = 0 |
149 |
wait_timer = 90 |
150 |
step = 1 |
151 |
break |
152 |
} |
153 |
|
154 |
} |
155 |
} |
156 |
else |
157 |
{ |
158 |
if (step == 0) |
159 |
{ |
160 |
audio_play_sound(snd_mew_boss_spare, 1, 0) |
161 |
audio_sound_gain(mus_mew_boss, 0, 3000) |
162 |
step++ |
163 |
} |
164 |
if (step == 1) |
165 |
{ |
166 |
if (image_index >= (image_number - 1)) |
167 |
{ |
168 |
image_speed = 0 |
169 |
arc_enemy_hsp = 3 |
170 |
audio_play_sound(snd_mew_seeya, 1, 0) |
171 |
step++ |
172 |
} |
173 |
} |
174 |
if (step == 2) |
175 |
x += arc_enemy_hsp |
176 |
} |
177 |
if (x > 260) |
178 |
{ |
179 |
instance_destroy() |
180 |
instance_deactivate_all(true) |
181 |
instance_activate_object(obj_pl) |
182 |
instance_activate_object(global.party_member) |
183 |
instance_activate_object(obj_controller) |
184 |
instance_activate_object(obj_radio) |
185 |
instance_activate_object(obj_arcade_controller) |
186 |
obj_arcade_controller.arcade_game_win = true |
187 |
audio_play_sound(choose(477, 478), 1, 0) |
188 |
} |