| 1 |
if (arc_enemy_death == false) |
| 2 |
{ |
| 3 |
if (step > 0 && arc_enemy_hp < 70) |
| 4 |
{ |
| 5 |
x += arc_enemy_hsp; |
| 6 |
if (x > 200) |
| 7 |
arc_enemy_hsp = -2; |
| 8 |
else if (x < 100) |
| 9 |
arc_enemy_hsp = 2; |
| 10 |
} |
| 11 |
if (arc_boss_attack == 0) |
| 12 |
{ |
| 13 |
switch (step) |
| 14 |
{ |
| 15 |
case 0: |
| 16 |
if (y < y_destination) |
| 17 |
y += 1.5; |
| 18 |
else |
| 19 |
step++; |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
if (wait_timer > 0) |
| 23 |
wait_timer--; |
| 24 |
else |
| 25 |
step++; |
| 26 |
break; |
| 27 |
case 2: |
| 28 |
arc_boss_attack = choose(1, 2, 3); |
| 29 |
step = 0; |
| 30 |
break; |
| 31 |
case 6: |
| 32 |
wait_timer = 90; |
| 33 |
step = 1; |
| 34 |
break; |
| 35 |
} |
| 36 |
} |
| 37 |
if (arc_boss_attack == 1) |
| 38 |
{ |
| 39 |
switch (step) |
| 40 |
{ |
| 41 |
case 0: |
| 42 |
if (wait_timer > 0) |
| 43 |
{ |
| 44 |
wait_timer--; |
| 45 |
} |
| 46 |
else |
| 47 |
{ |
| 48 |
step++; |
| 49 |
wait_timer = 15; |
| 50 |
instance_create(x + 10, y + 10, obj_arcade_enemy_tear); |
| 51 |
} |
| 52 |
break; |
| 53 |
case 1: |
| 54 |
if (wait_timer > 0) |
| 55 |
{ |
| 56 |
wait_timer--; |
| 57 |
} |
| 58 |
else |
| 59 |
{ |
| 60 |
step++; |
| 61 |
wait_timer = 15; |
| 62 |
instance_create(x - 10, y + 10, obj_arcade_enemy_tear); |
| 63 |
} |
| 64 |
break; |
| 65 |
case 2: |
| 66 |
arc_boss_attack = 0; |
| 67 |
wait_timer = 90; |
| 68 |
step = 1; |
| 69 |
break; |
| 70 |
} |
| 71 |
} |
| 72 |
if (arc_boss_attack == 2) |
| 73 |
{ |
| 74 |
switch (step) |
| 75 |
{ |
| 76 |
case 0: |
| 77 |
if (wait_timer > 0) |
| 78 |
{ |
| 79 |
wait_timer--; |
| 80 |
} |
| 81 |
else |
| 82 |
{ |
| 83 |
step++; |
| 84 |
wait_timer = 15; |
| 85 |
instance_create(90, 40, obj_arcade_enemy); |
| 86 |
instance_create(225, 40, obj_arcade_enemy); |
| 87 |
} |
| 88 |
break; |
| 89 |
case 1: |
| 90 |
arc_boss_attack = 0; |
| 91 |
wait_timer = 75; |
| 92 |
step = 1; |
| 93 |
break; |
| 94 |
} |
| 95 |
} |
| 96 |
if (arc_boss_attack == 3) |
| 97 |
{ |
| 98 |
switch (step) |
| 99 |
{ |
| 100 |
case 0: |
| 101 |
if (wait_timer > 0) |
| 102 |
{ |
| 103 |
wait_timer--; |
| 104 |
} |
| 105 |
else |
| 106 |
{ |
| 107 |
step++; |
| 108 |
wait_timer = 10; |
| 109 |
instance_create(x - 24, y + 16, obj_arcade_enemy_homing); |
| 110 |
} |
| 111 |
break; |
| 112 |
case 1: |
| 113 |
if (wait_timer > 0) |
| 114 |
{ |
| 115 |
wait_timer--; |
| 116 |
} |
| 117 |
else |
| 118 |
{ |
| 119 |
step++; |
| 120 |
wait_timer = 15; |
| 121 |
instance_create(x - 12, y + 20, obj_arcade_enemy_homing); |
| 122 |
} |
| 123 |
break; |
| 124 |
case 2: |
| 125 |
if (wait_timer > 0) |
| 126 |
{ |
| 127 |
wait_timer--; |
| 128 |
} |
| 129 |
else |
| 130 |
{ |
| 131 |
step++; |
| 132 |
wait_timer = 15; |
| 133 |
instance_create(x, y + 24, obj_arcade_enemy_homing); |
| 134 |
} |
| 135 |
break; |
| 136 |
case 3: |
| 137 |
if (wait_timer > 0) |
| 138 |
{ |
| 139 |
wait_timer--; |
| 140 |
} |
| 141 |
else |
| 142 |
{ |
| 143 |
step++; |
| 144 |
wait_timer = 15; |
| 145 |
instance_create(x + 12, y + 20, obj_arcade_enemy_homing); |
| 146 |
} |
| 147 |
break; |
| 148 |
case 4: |
| 149 |
if (wait_timer > 0) |
| 150 |
{ |
| 151 |
wait_timer--; |
| 152 |
} |
| 153 |
else |
| 154 |
{ |
| 155 |
step++; |
| 156 |
wait_timer = 15; |
| 157 |
instance_create(x + 24, y + 16, obj_arcade_enemy_homing); |
| 158 |
} |
| 159 |
break; |
| 160 |
case 5: |
| 161 |
arc_boss_attack = 0; |
| 162 |
wait_timer = 90; |
| 163 |
step = 1; |
| 164 |
break; |
| 165 |
} |
| 166 |
} |
| 167 |
} |
| 168 |
else |
| 169 |
{ |
| 170 |
if (step == 0) |
| 171 |
{ |
| 172 |
audio_play_sound(snd_mew_boss_spare, 1, 0); |
| 173 |
audio_sound_gain(mus_mew_boss, 0, 3000); |
| 174 |
step++; |
| 175 |
} |
| 176 |
if (step == 1) |
| 177 |
{ |
| 178 |
if (image_index >= (image_number - 1)) |
| 179 |
{ |
| 180 |
image_speed = 0; |
| 181 |
arc_enemy_hsp = 3; |
| 182 |
audio_play_sound(snd_mew_seeya, 1, 0); |
| 183 |
step++; |
| 184 |
} |
| 185 |
} |
| 186 |
if (step == 2) |
| 187 |
x += arc_enemy_hsp; |
| 188 |
} |
| 189 |
if (x > 260) |
| 190 |
{ |
| 191 |
instance_destroy(); |
| 192 |
instance_deactivate_all(true); |
| 193 |
instance_activate_object(obj_pl); |
| 194 |
instance_activate_object(global.party_member); |
| 195 |
instance_activate_object(obj_controller); |
| 196 |
instance_activate_object(obj_radio); |
| 197 |
instance_activate_object(obj_arcade_controller); |
| 198 |
obj_arcade_controller.arcade_game_win = true; |
| 199 |
audio_play_sound(choose(snd_mew_win_1, snd_mew_win_2), 1, 0); |
| 200 |
} |