| 1 | 
        if (arc_enemy_death == false)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            if (step == 0)  | 
    
    
    
        | 4 | 
            { | 
    
    
    
        | 5 | 
                if (y < y_destination)  | 
    
    
    
        | 6 | 
                    y += 2;  | 
    
    
    
        | 7 | 
                else  | 
    
    
    
        | 8 | 
                    step = 1;  | 
    
    
    
        | 9 | 
            }  | 
    
    
    
        | 10 | 
            if (step == 1)  | 
    
    
    
        | 11 | 
            { | 
    
    
    
        | 12 | 
                if (wait_timer > 0)  | 
    
    
    
        | 13 | 
                    wait_timer--;  | 
    
    
    
        | 14 | 
                else  | 
    
    
    
        | 15 | 
                    step = 2;  | 
    
    
    
        | 16 | 
            }  | 
    
    
    
        | 17 | 
            if (step == 2)  | 
    
    
    
        | 18 | 
            { | 
    
    
    
        | 19 | 
                var bul1 = instance_create(x, y + 12, obj_arcade_enemy_bullet);  | 
    
    
    
        | 20 | 
                var bul2 = instance_create(x - 2, y + 12, obj_arcade_enemy_bullet);  | 
    
    
    
        | 21 | 
                var bul3 = instance_create(x + 2, y + 12, obj_arcade_enemy_bullet);  | 
    
    
    
        | 22 | 
                with (bul1)  | 
    
    
    
        | 23 | 
                    direction = 270;  | 
    
    
    
        | 24 | 
                with (bul2)  | 
    
    
    
        | 25 | 
                    direction = 315;  | 
    
    
    
        | 26 | 
                with (bul3)  | 
    
    
    
        | 27 | 
                    direction = 225;  | 
    
    
    
        | 28 | 
                step = 3;  | 
    
    
    
        | 29 | 
            }  | 
    
    
    
        | 30 | 
            if (step == 3 && !arc_enemy_hit)  | 
    
    
    
        | 31 | 
                x += arc_enemy_hsp;  | 
    
    
    
        | 32 | 
        }  | 
    
    
    
        | 33 | 
        else  | 
    
    
    
        | 34 | 
        { | 
    
    
    
        | 35 | 
            if (step == 0)  | 
    
    
    
        | 36 | 
            { | 
    
    
    
        | 37 | 
                if (image_index >= (image_number - image_speed))  | 
    
    
    
        | 38 | 
                { | 
    
    
    
        | 39 | 
                    image_speed = 0;  | 
    
    
    
        | 40 | 
                    arc_enemy_hsp = 5;  | 
    
    
    
        | 41 | 
                    step++;  | 
    
    
    
        | 42 | 
                }  | 
    
    
    
        | 43 | 
            }  | 
    
    
    
        | 44 | 
            if (step == 1)  | 
    
    
    
        | 45 | 
                x += arc_enemy_hsp;  | 
    
    
    
        | 46 | 
        }  | 
    
    
    
        | 47 | 
        if (x != clamp(x, 0, 260))  | 
    
    
    
        | 48 | 
            instance_destroy();  |