1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_set_color(c_white) |
4 |
if (arc_controls_open == true) |
5 |
{ |
6 |
var xx = room_width / 2 |
7 |
var yy = room_height / 2 |
8 |
draw_sprite(spr_arcade_controls, 0, xx, yy) |
9 |
var action_key = 0 |
10 |
var cancel_key = 0 |
11 |
switch global.action_key |
12 |
{ |
13 |
case "X": |
14 |
action_key = 0 |
15 |
break |
16 |
case "Z": |
17 |
action_key = 1 |
18 |
break |
19 |
case "A": |
20 |
action_key = 2 |
21 |
break |
22 |
case "B": |
23 |
action_key = 3 |
24 |
break |
25 |
case "Y": |
26 |
cancel_key = 4 |
27 |
break |
28 |
} |
29 |
|
30 |
switch global.cancel_key |
31 |
{ |
32 |
case "X": |
33 |
cancel_key = 0 |
34 |
break |
35 |
case "Z": |
36 |
cancel_key = 1 |
37 |
break |
38 |
case "A": |
39 |
cancel_key = 2 |
40 |
break |
41 |
case "B": |
42 |
cancel_key = 3 |
43 |
break |
44 |
case "Y": |
45 |
cancel_key = 4 |
46 |
break |
47 |
} |
48 |
|
49 |
draw_sprite(spr_arcade_controls_buttons, cancel_key, (xx - 79 + 14), (yy - 72 + 72)) |
50 |
draw_sprite(spr_arcade_controls_buttons, action_key, (xx - 79 + 102), (yy - 72 + 132)) |
51 |
return; |
52 |
} |
53 |
if (scene == 1) |
54 |
{ |
55 |
draw_set_alpha(arc_logos_alpha) |
56 |
draw_sprite(spr_arcade_logo, 0, (room_width / 2), (room_height / 2)) |
57 |
draw_set_alpha(1) |
58 |
} |
59 |
if (scene == 2) |
60 |
{ |
61 |
draw_set_color(c_white) |
62 |
draw_rectangle(80, 48, 239, 206, false) |
63 |
} |
64 |
if (scene >= 3 && scene < 6) |
65 |
{ |
66 |
draw_sprite(spr_arcade_menu, 0, (room_width / 2), (room_height / 2)) |
67 |
if (arc_title_x > 160) |
68 |
var title_index = 0 |
69 |
else |
70 |
title_index = 1 |
71 |
draw_sprite(spr_arcade_title, title_index, arc_title_x, 80) |
72 |
} |
73 |
if (scene >= 5) |
74 |
{ |
75 |
yy = 140 |
76 |
xx = 130 |
77 |
draw_set_font(fnt_arcade) |
78 |
draw_text_transformed(xx, yy, string_hash_to_newline("Play"), 0.5, 0.5, 0) |
79 |
draw_text_transformed(xx, (yy + 15), string_hash_to_newline("Help"), 0.5, 0.5, 0) |
80 |
draw_text_transformed(xx, (yy + 30), string_hash_to_newline("Quit"), 0.5, 0.5, 0) |
81 |
switch arc_cursor_pos |
82 |
{ |
83 |
case 1: |
84 |
yy = 145 |
85 |
break |
86 |
case 2: |
87 |
yy = 160 |
88 |
break |
89 |
case 3: |
90 |
yy = 175 |
91 |
break |
92 |
} |
93 |
|
94 |
if (scene == 5) |
95 |
draw_sprite(spr_arcade_heart, 0, (xx - 8), yy) |
96 |
if (scene == 6) |
97 |
draw_sprite(spr_arcade_heart, -1, (xx - 8), yy) |
98 |
} |