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gml_Object_obj_arcade_mew_Collision_obj_arcade_enemy_bullet

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1
if is_dashing
2
    return;
3
if (arc_hurt == false)
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{
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    arc_hurt = true
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    obj_arcade_controller.arcade_lives -= 1
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    audio_play_sound(snd_monster_damage_hit, 1, 0)
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}
9
instance_destroy(other)