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gml_Object_obj_arcade_mew_Draw_0

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draw_self()
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if (is_charging && (!is_charged))
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{
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    draw_set_circle_precision(8)
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    var dir_offset = 180 * charge_percentage
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    var distance = 25 * charge_percentage
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    var circle_alpha = 0.8 - charge_percentage
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    var custom_col = make_color_rgb(255, (255 - 255 * charge_percentage), 255)
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    draw_set_color(custom_col)
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    draw_set_alpha(circle_alpha)
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    for (var i = 0; i < 360; i += 90)
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    {
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        var xx = x + (lengthdir_x(distance, (i + dir_offset)))
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        var yy = y + (lengthdir_y(distance, (i + dir_offset)))
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        draw_circle(xx, yy, 6, false)
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    }
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    draw_set_alpha(1)
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    draw_set_circle_precision(24)
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}
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shader_set(sh_flash)
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draw_set_alpha(charged_overlay_alpha)
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draw_sprite(sprite_index, image_index, x, y)
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draw_set_alpha(1)
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shader_reset()
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if is_charged
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{
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    shader_set(sh_flash)
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    draw_set_alpha(charged_overlay_alpha)
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, ((sin(current_time / 100)) * 0.15 + 0.15))
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    draw_set_alpha(1)
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    shader_reset()
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}