1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (clover_overlay_alpha > 0) |
4 |
{ |
5 |
draw_set_alpha(clover_overlay_alpha) |
6 |
shader_set(sh_flash) |
7 |
with (obj_player_npc) |
8 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, other.clover_overlay_alpha) |
9 |
shader_reset() |
10 |
draw_set_alpha(1) |
11 |
} |
12 |
if (circle_alpha > 0) |
13 |
{ |
14 |
draw_set_circle_precision(48) |
15 |
if (!surface_exists(surf)) |
16 |
surf = surface_create(room_width, room_height) |
17 |
surface_set_target(surf) |
18 |
draw_clear_alpha(c_black, 0) |
19 |
draw_set_alpha(circle_alpha) |
20 |
draw_set_color(c_white) |
21 |
draw_circle((x - 0.5), (y - 0.5), circle_radius, false) |
22 |
draw_set_alpha(1) |
23 |
gpu_set_blendmode(bm_subtract) |
24 |
draw_circle_color((x - 0.5), (y - 0.5), (circle_radius * 0.95), c_white, c_white, false) |
25 |
gpu_set_blendmode(bm_normal) |
26 |
surface_reset_target() |
27 |
draw_set_circle_precision(24) |
28 |
draw_surface(surf, 0, 0) |
29 |
} |