| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 1: |
| 6 |
shake_int += 0.01; |
| 7 |
direction = point_direction(x, y, obj_player_npc.x, obj_player_npc.y); |
| 8 |
cutscene_wait(3.5); |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
circle_alpha = 1; |
| 12 |
shake_int = 0; |
| 13 |
x = xstart; |
| 14 |
y = ystart; |
| 15 |
audio_play_sound(snd_undertale_flash, 1, 0); |
| 16 |
cutscene_advance(); |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
cutscene_wait(1.5); |
| 20 |
break; |
| 21 |
case 4: |
| 22 |
approach_int += 0.1; |
| 23 |
if (place_meeting(x, y, obj_player_npc)) |
| 24 |
{ |
| 25 |
approach_int = 0; |
| 26 |
cutscene_advance(); |
| 27 |
image_alpha = 0; |
| 28 |
clover_overlay_alpha = 1; |
| 29 |
audio_play_sound(snd_heal, 1, 0); |
| 30 |
} |
| 31 |
break; |
| 32 |
case 5: |
| 33 |
if (clover_overlay_alpha <= 0) |
| 34 |
instance_destroy(); |
| 35 |
break; |
| 36 |
} |
| 37 |
if (circle_alpha > 0) |
| 38 |
{ |
| 39 |
circle_alpha -= 0.1; |
| 40 |
circle_radius += 5; |
| 41 |
} |
| 42 |
if (clover_overlay_alpha > 0) |
| 43 |
clover_overlay_alpha -= 0.15; |
| 44 |
else |
| 45 |
clover_overlay_alpha = 0; |
| 46 |
if (approach_int > 0) |
| 47 |
speed = approach_int; |