1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 1: |
6 |
shake_int += 0.01 |
7 |
direction = point_direction(x, y, obj_player_npc.x, obj_player_npc.y) |
8 |
cutscene_wait(3.5) |
9 |
break |
10 |
case 2: |
11 |
circle_alpha = 1 |
12 |
shake_int = 0 |
13 |
x = xstart |
14 |
y = ystart |
15 |
audio_play_sound(snd_undertale_flash, 1, 0) |
16 |
cutscene_advance() |
17 |
break |
18 |
case 3: |
19 |
cutscene_wait(1.5) |
20 |
break |
21 |
case 4: |
22 |
approach_int += 0.1 |
23 |
if place_meeting(x, y, obj_player_npc) |
24 |
{ |
25 |
approach_int = 0 |
26 |
cutscene_advance() |
27 |
image_alpha = 0 |
28 |
clover_overlay_alpha = 1 |
29 |
audio_play_sound(snd_heal, 1, 0) |
30 |
} |
31 |
break |
32 |
case 5: |
33 |
if (clover_overlay_alpha <= 0) |
34 |
instance_destroy() |
35 |
break |
36 |
} |
37 |
|
38 |
if (circle_alpha > 0) |
39 |
{ |
40 |
circle_alpha -= 0.1 |
41 |
circle_radius += 5 |
42 |
} |
43 |
if (clover_overlay_alpha > 0) |
44 |
clover_overlay_alpha -= 0.15 |
45 |
else |
46 |
clover_overlay_alpha = 0 |
47 |
if (approach_int > 0) |
48 |
speed = approach_int |