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gml_Object_obj_asgore_trident_Draw_73

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1
if live_call()
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    return global.live_result;
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if (draw_overlay == true)
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{
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    draw_set_color(c_white)
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    draw_rectangle(0, 0, room_width, room_height, false)
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    shader_set(sh_silhouette)
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    draw_sprite(sprite_index, image_index, (x + (random_range(-2, 2))), (y + (random_range(-2, 2))))
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    shader_reset()
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}