1 | if live_call() |
2 | return global.live_result; |
3 | if (draw_overlay == true) |
4 | { |
5 | draw_set_color(c_white) |
6 | draw_rectangle(0, 0, room_width, room_height, false) |
7 | shader_set(sh_silhouette) |
8 | draw_sprite(sprite_index, image_index, (x + (random_range(-2, 2))), (y + (random_range(-2, 2)))) |
9 | shader_reset() |
10 | } |