| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (draw_overlay == true) |
| 4 | { |
| 5 | draw_set_color(c_white); |
| 6 | draw_rectangle(0, 0, room_width, room_height, false); |
| 7 | shader_set(sh_silhouette); |
| 8 | draw_sprite(sprite_index, image_index, x + random_range(-2, 2), y + random_range(-2, 2)); |
| 9 | shader_reset(); |
| 10 | } |