| 1 |
if (image_alpha < 1) |
| 2 |
{ |
| 3 |
image_alpha += 0.05; |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (card_active == true) |
| 7 |
{ |
| 8 |
x = lerp(x, card_target_x, 0.3); |
| 9 |
y = lerp(y, card_target_y, 0.3); |
| 10 |
if (abs(x - card_target_x) <= 5 && abs(y - card_target_y) <= 5) |
| 11 |
sprite_index = spr_attack_ace_card_back; |
| 12 |
if (abs(x - card_target_x) <= 0.05 && abs(y - card_target_y) <= 0.05) |
| 13 |
{ |
| 14 |
x = card_target_x; |
| 15 |
y = card_target_y; |
| 16 |
card_active = false; |
| 17 |
alarm[2] = reset_delay; |
| 18 |
} |
| 19 |
} |
| 20 |
if (card_return == true) |
| 21 |
{ |
| 22 |
x = lerp(x, card_original_x, 0.5); |
| 23 |
y = lerp(y, card_original_y, 0.5); |
| 24 |
if (abs(x - card_original_x) <= 0.01 && abs(y - card_original_y) <= 0.01) |
| 25 |
{ |
| 26 |
x = card_original_x; |
| 27 |
y = card_original_y; |
| 28 |
card_return = false; |
| 29 |
with (obj_attack_ace_dealing_cards) |
| 30 |
{ |
| 31 |
if (card_return == true) |
| 32 |
exit; |
| 33 |
} |
| 34 |
obj_attack_ace_dealing_controller.alarm[0] = next_attack_delay; |
| 35 |
} |
| 36 |
} |