| 1 |
if (global.enemy_mode == 0) |
| 2 |
{ |
| 3 |
if (global.attack_repeat == false) |
| 4 |
{ |
| 5 |
if (global.attack_cycle < 2) |
| 6 |
global.attack_cycle++; |
| 7 |
else |
| 8 |
global.attack_repeat = true; |
| 9 |
} |
| 10 |
else |
| 11 |
{ |
| 12 |
do |
| 13 |
global.attack_cycle = irandom_range(1, 2); |
| 14 |
until (global.attack_cycle != global.attack_last); |
| 15 |
} |
| 16 |
} |
| 17 |
else if (global.enemy_mode == 1) |
| 18 |
{ |
| 19 |
if (global.attack_repeat == false) |
| 20 |
{ |
| 21 |
if (global.attack_cycle <= 2) |
| 22 |
global.attack_cycle = 3; |
| 23 |
else if (global.attack_cycle < 4) |
| 24 |
global.attack_cycle++; |
| 25 |
else |
| 26 |
global.attack_repeat = true; |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
do |
| 31 |
global.attack_cycle = irandom_range(3, 4); |
| 32 |
until (global.attack_cycle != global.attack_last); |
| 33 |
} |
| 34 |
} |
| 35 |
else if (global.enemy_mode == 2) |
| 36 |
{ |
| 37 |
if (global.attack_repeat == false) |
| 38 |
{ |
| 39 |
if (global.attack_cycle <= 4) |
| 40 |
global.attack_cycle = 5; |
| 41 |
else if (global.attack_cycle < 6) |
| 42 |
global.attack_cycle++; |
| 43 |
else |
| 44 |
global.attack_repeat = true; |
| 45 |
} |
| 46 |
else |
| 47 |
{ |
| 48 |
do |
| 49 |
global.attack_cycle = irandom_range(5, 6); |
| 50 |
until (global.attack_cycle != global.attack_last); |
| 51 |
} |
| 52 |
} |
| 53 |
else if (global.enemy_mode == 3) |
| 54 |
{ |
| 55 |
if (global.attack_repeat == false) |
| 56 |
{ |
| 57 |
if (global.attack_cycle <= 6) |
| 58 |
global.attack_cycle = 7; |
| 59 |
else if (global.attack_cycle < 8) |
| 60 |
global.attack_cycle++; |
| 61 |
else |
| 62 |
global.attack_repeat = true; |
| 63 |
} |
| 64 |
else |
| 65 |
{ |
| 66 |
do |
| 67 |
global.attack_cycle = irandom_range(7, 8); |
| 68 |
until (global.attack_cycle != global.attack_last); |
| 69 |
} |
| 70 |
} |
| 71 |
else if (global.enemy_mode == 4) |
| 72 |
{ |
| 73 |
if (global.attack_repeat == false) |
| 74 |
{ |
| 75 |
if (global.attack_cycle <= 8) |
| 76 |
global.attack_cycle = 9; |
| 77 |
else if (global.attack_cycle < 10) |
| 78 |
global.attack_cycle++; |
| 79 |
else |
| 80 |
global.attack_repeat = true; |
| 81 |
} |
| 82 |
else |
| 83 |
{ |
| 84 |
do |
| 85 |
global.attack_cycle = irandom_range(9, 10); |
| 86 |
until (global.attack_cycle != global.attack_last); |
| 87 |
} |
| 88 |
} |
| 89 |
else if (global.enemy_mode == 5) |
| 90 |
{ |
| 91 |
if (global.attack_repeat == false) |
| 92 |
{ |
| 93 |
if (global.attack_cycle <= 10) |
| 94 |
global.attack_cycle = 11; |
| 95 |
else if (global.attack_cycle < 12) |
| 96 |
global.attack_cycle++; |
| 97 |
else |
| 98 |
global.attack_repeat = true; |
| 99 |
} |
| 100 |
else |
| 101 |
{ |
| 102 |
do |
| 103 |
global.attack_cycle = irandom_range(11, 12); |
| 104 |
until (global.attack_cycle != global.attack_last); |
| 105 |
} |
| 106 |
} |
| 107 |
else if (global.enemy_mode == 6) |
| 108 |
{ |
| 109 |
if (global.attack_repeat == false) |
| 110 |
{ |
| 111 |
if (global.attack_cycle <= 12) |
| 112 |
global.attack_cycle = 13; |
| 113 |
else if (global.attack_cycle < 14) |
| 114 |
global.attack_cycle++; |
| 115 |
else |
| 116 |
global.attack_repeat = true; |
| 117 |
} |
| 118 |
else |
| 119 |
{ |
| 120 |
do |
| 121 |
global.attack_cycle = irandom_range(13, 14); |
| 122 |
until (global.attack_cycle != global.attack_last); |
| 123 |
} |
| 124 |
} |
| 125 |
else if (global.enemy_mode == 7) |
| 126 |
{ |
| 127 |
if (global.attack_repeat == false) |
| 128 |
{ |
| 129 |
if (global.attack_cycle <= 14) |
| 130 |
global.attack_cycle = 15; |
| 131 |
else if (global.attack_cycle < 16) |
| 132 |
global.attack_cycle++; |
| 133 |
else |
| 134 |
global.attack_repeat = true; |
| 135 |
} |
| 136 |
else |
| 137 |
{ |
| 138 |
do |
| 139 |
global.attack_cycle = irandom_range(15, 16); |
| 140 |
until (global.attack_cycle != global.attack_last); |
| 141 |
} |
| 142 |
} |
| 143 |
global.attack_last = global.attack_cycle; |