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gml_Object_obj_attack_cycler_ceroba_phase_1_Other_10

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1
var battle_flag = global.hotland_flag[2]
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if (instance_exists(obj_ceroba_phase_2_shield) && obj_ceroba_phase_2_shield.scene >= 9)
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    return;
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switch battle_flag
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{
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    case 0:
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        global.attack_cycle += 1
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        if (global.attack_cycle > global.attack_cycle_max)
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            global.attack_cycle = 1
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        break
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    case 1:
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        global.attack_cycle += 1
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        if (global.attack_cycle > global.attack_cycle_max)
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            global.attack_cycle = 11
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        break
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    case 2:
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        global.attack_cycle = 18
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        break
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    case 3:
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        global.attack_cycle = 18
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        break
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}