1 | if (global.turns_passed != 9 && global.turns_passed != 10) |
2 | global.attack_cycle += 1 |
3 | if (global.attack_cycle > global.attack_cycle_max) |
4 | global.attack_cycle = 1 |
5 | if (global.turns_passed >= 11 && global.attack_cycle < 11) |
6 | global.attack_cycle = 11 |