1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
attack_timer = room_speed * 8 |
3 |
sword_dist = 100 |
4 |
sword_spawn_y = irandom_range((battle_box.bbox_top + 10), (battle_box.bbox_bottom - 10)) |
5 |
sword_spawn_y_2 = sword_spawn_y + 70 |
6 |
if (sword_spawn_y > 320) |
7 |
sword_spawn_y_2 = sword_spawn_y - 70 |
8 |
alarm[0] = room_speed * 5alarm[0]var battle_box = obj_dialogue_box_battle_transformation_any
instance_create_depth((battle_box.bbox_left - 4), sword_spawn_y_2, -50, obj_attack_ed_grab_moray_sword_sword) |
9 |
instance_create((camera_get_view_width(view_camera[0]) + 51), battle_box.y, obj_attack_ed_grab_hand) |
10 |
instance_create_depth((battle_box.bbox_left - 4), sword_spawn_y, -50, obj_attack_ed_grab_moray_sword_sword) |