| 1 | counter += image_speed; |
| 2 | switch (counter) |
| 3 | { |
| 4 | case 3.2: |
| 5 | case 5.6: |
| 6 | case 8: |
| 7 | audio_play_sound(snd_bullet_warning, 20, 0); |
| 8 | break; |
| 9 | } |
| 10 | if (instance_exists(obj_attack_ed_grab_moray_sword_controller)) |
| 11 | { |
| 12 | x = obj_heart_battle_fighting_parent.x; |
| 13 | y = obj_heart_battle_fighting_parent.y; |
| 14 | } |