1 | counter += image_speed |
2 | switch counter |
3 | { |
4 | case 3.2: |
5 | case 5.6: |
6 | case 8: |
7 | audio_play_sound(snd_bullet_warning, 20, 0) |
8 | break |
9 | } |
10 | |
11 | if instance_exists(obj_attack_ed_grab_moray_sword_controller) |
12 | { |
13 | x = obj_heart_battle_fighting_parent.x |
14 | y = obj_heart_battle_fighting_parent.y |
15 | } |