1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
if (box_enter_noloop == false) |
3 |
{ |
4 |
if (bbox_left > (battle_box.bbox_left + 4) && bbox_right < (battle_box.bbox_right - 4) && bbox_bottom < (battle_box.bbox_bottom - 4) && bbox_top > (battle_box.bbox_top + 4)) |
5 |
box_enter_noloop = true |
6 |
return; |
7 |
} |
8 |
if (bbox_left <= (battle_box.bbox_left + 4)) |
9 |
{ |
10 |
while (bbox_left <= (battle_box.bbox_left + 4)) |
11 |
x++ |
12 |
if (direction < 180) |
13 |
{ |
14 |
direction = 45 + (irandom_range(-25, 25)) |
15 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
16 |
} |
17 |
else |
18 |
{ |
19 |
direction = 315 + (irandom_range(-25, 25)) |
20 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
21 |
} |
22 |
} |
23 |
if (bbox_right >= (battle_box.bbox_right - 4)) |
24 |
{ |
25 |
while (bbox_right >= (battle_box.bbox_right - 4)) |
26 |
x-- |
27 |
if (direction < 90) |
28 |
{ |
29 |
direction = 135 + (irandom_range(-25, 25)) |
30 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
31 |
} |
32 |
else |
33 |
{ |
34 |
direction = 225 + (irandom_range(-25, 25)) |
35 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
36 |
} |
37 |
} |
38 |
if (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
39 |
{ |
40 |
while (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
41 |
y-- |
42 |
if (direction < 270) |
43 |
{ |
44 |
direction = 135 + (irandom_range(-25, 25)) |
45 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
46 |
} |
47 |
else |
48 |
{ |
49 |
direction = 45 + (irandom_range(-25, 25)) |
50 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
51 |
} |
52 |
} |
53 |
if (bbox_top <= (battle_box.bbox_top + 4)) |
54 |
{ |
55 |
while (bbox_top <= (battle_box.bbox_top + 4)) |
56 |
y++ |
57 |
if (direction < 90) |
58 |
{ |
59 |
direction = 315 + (irandom_range(-25, 25)) |
60 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
61 |
} |
62 |
else |
63 |
{ |
64 |
direction = 225 + (irandom_range(-25, 25)) |
65 |
audio_play_sound(snd_decibatbouncewave1, 20, 0) |
66 |
} |
67 |
} |