| 1 |
var battle_box = 3154; |
| 2 |
if (box_enter_noloop == false) |
| 3 |
{ |
| 4 |
if (bbox_left > (battle_box.bbox_left + 4) && bbox_right < (battle_box.bbox_right - 4) && bbox_bottom < (battle_box.bbox_bottom - 4) && bbox_top > (battle_box.bbox_top + 4)) |
| 5 |
box_enter_noloop = true; |
| 6 |
exit; |
| 7 |
} |
| 8 |
if (bbox_left <= (battle_box.bbox_left + 4)) |
| 9 |
{ |
| 10 |
while (bbox_left <= (battle_box.bbox_left + 4)) |
| 11 |
x++; |
| 12 |
if (direction < 180) |
| 13 |
{ |
| 14 |
direction = 45 + irandom_range(-25, 25); |
| 15 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
direction = 315 + irandom_range(-25, 25); |
| 20 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 21 |
} |
| 22 |
} |
| 23 |
if (bbox_right >= (battle_box.bbox_right - 4)) |
| 24 |
{ |
| 25 |
while (bbox_right >= (battle_box.bbox_right - 4)) |
| 26 |
x--; |
| 27 |
if (direction < 90) |
| 28 |
{ |
| 29 |
direction = 135 + irandom_range(-25, 25); |
| 30 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 31 |
} |
| 32 |
else |
| 33 |
{ |
| 34 |
direction = 225 + irandom_range(-25, 25); |
| 35 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 36 |
} |
| 37 |
} |
| 38 |
if (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
| 39 |
{ |
| 40 |
while (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
| 41 |
y--; |
| 42 |
if (direction < 270) |
| 43 |
{ |
| 44 |
direction = 135 + irandom_range(-25, 25); |
| 45 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 46 |
} |
| 47 |
else |
| 48 |
{ |
| 49 |
direction = 45 + irandom_range(-25, 25); |
| 50 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 51 |
} |
| 52 |
} |
| 53 |
if (bbox_top <= (battle_box.bbox_top + 4)) |
| 54 |
{ |
| 55 |
while (bbox_top <= (battle_box.bbox_top + 4)) |
| 56 |
y++; |
| 57 |
if (direction < 90) |
| 58 |
{ |
| 59 |
direction = 315 + irandom_range(-25, 25); |
| 60 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 61 |
} |
| 62 |
else |
| 63 |
{ |
| 64 |
direction = 225 + irandom_range(-25, 25); |
| 65 |
audio_play_sound(snd_decibatbouncewave1, 20, 0); |
| 66 |
} |
| 67 |
} |