1 | var battle_box = obj_dialogue_box_battle_transformation_any |
2 | instance_create((battle_box.bbox_left - 7), (battle_box.bbox_top - 7), obj_attack_moray_balls_ball) |
3 | instance_create((battle_box.bbox_right + 7), (battle_box.bbox_top - 7), obj_attack_moray_balls_ball) |
4 | alarm[0] = attack_timer |