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gml_Object_obj_attack_moray_balls_controller_Alarm_1

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1
var battle_box = obj_dialogue_box_battle_transformation_any
2
instance_create((battle_box.bbox_left - 7), (battle_box.bbox_top - 7), obj_attack_moray_balls_ball)
3
instance_create((battle_box.bbox_right + 7), (battle_box.bbox_top - 7), obj_attack_moray_balls_ball)
4
alarm[0] = attack_timer
alarm[0]

instance_destroy() instance_destroy(obj_attack_moray_balls_sword) instance_destroy(obj_attack_moray_balls_ball) with (obj_dialogue_box_battle_transformation_any) event_user(0)