1 |
attack_state = 1 |
2 |
no_loop = false |
3 |
pseudo_random_number = 3 |
4 |
pseudo_random_max = 3 |
5 |
sword_color = "none" |
6 |
_y_sin_current = 0 |
7 |
image_speed = 0 |
8 |
depth = -999999 |
9 |
var battle_box = obj_dialogue_box_battle_transformation_any |
10 |
fly_path = path_add() |
11 |
path_add_point(fly_path, battle_box.x, y, 15) |
12 |
path_add_point(fly_path, battle_box.x, battle_box.y, 100) |
13 |
path_add_point(fly_path, battle_box.x, (battle_box.y + (battle_box.y - y)), 15) |
14 |
path_set_closed(fly_path, false) |
15 |
alarm[0] = 270 |