| 1 | image_alpha = global.image_alpha_enemy_attacking; |
| 2 | if (global.using_gamepad) |
| 3 | { |
| 4 | switch (global.pause_key) |
| 5 | { |
| 6 | case "A": |
| 7 | sprite_index = spr_autofire_toggle_a; |
| 8 | break; |
| 9 | case "B": |
| 10 | sprite_index = spr_autofire_toggle_b; |
| 11 | break; |
| 12 | case "X": |
| 13 | sprite_index = spr_autofire_toggle_x; |
| 14 | break; |
| 15 | case "Y": |
| 16 | sprite_index = spr_autofire_toggle_y; |
| 17 | break; |
| 18 | } |
| 19 | } |
| 20 | else |
| 21 | { |
| 22 | sprite_index = spr_autofire_toggle_c; |
| 23 | } |