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gml_Object_obj_autofire_toggle_Step_0

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image_alpha = global.image_alpha_enemy_attacking
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if global.using_gamepad
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{
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    switch global.pause_key
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    {
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        case "A":
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            sprite_index = spr_autofire_toggle_a
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            break
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        case "B":
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            sprite_index = spr_autofire_toggle_b
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            break
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        case "X":
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            sprite_index = spr_autofire_toggle_x
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            break
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        case "Y":
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            sprite_index = spr_autofire_toggle_y
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            break
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    }
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}
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else
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    sprite_index = spr_autofire_toggle_c