1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.current_hp_enemy <= 0) |
4 |
{ |
5 |
if (!death_sprite) |
6 |
death_sprite = true |
7 |
} |
8 |
if (death_sprite == true && death_noloop == false) |
9 |
{ |
10 |
death_noloop = true |
11 |
sprite_index = spr_axis_body_nocharge |
12 |
image_index = 0 |
13 |
alarm[0] = 45alarm[0]instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
instance_create_depth(0, 0, -708, obj_quote_battle_axis_death) |
14 |
image_alpha = 1 |
15 |
} |
16 |
if (sprite_index == spr_axis_body_nocharge) |
17 |
{ |
18 |
if instance_exists(obj_target_bar_battle) |
19 |
global.enemy_sparing = true |
20 |
else |
21 |
global.enemy_sparing = false |
22 |
} |
23 |
if (global.enemy_dead == false && global.enemy_spared == false) |
24 |
image_alpha = global.image_alpha_enemy_attacking |
25 |
if (damage_disjoint_count > 0) |
26 |
damage_disjoint_count -= 1 |
27 |
if (((instance_exists(obj_text_damage_count) && global.fight_number == 1 && global.attacking_damage_stat > 0) || axis_damaged_act == true) && no_loop_damage_disjoint_count == false) |
28 |
{ |
29 |
if (!death_sprite) |
30 |
sprite_index = spr_axis_body_hurt |
31 |
damage_disjoint_count = 12 |
32 |
no_loop_damage_disjoint_count = true |
33 |
if (instance_exists(obj_text_damage_count) && obj_battlebox_controller_axis.axis_trash_meter >= 100) |
34 |
{ |
35 |
obj_axis_body.axis_damaged_act = true |
36 |
obj_battlebox_controller_axis.axis_trash_meter = 0 |
37 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1 |
38 |
global.special_action_count += 1 |
39 |
global.enemy_mode += 1 |
40 |
global.attack_repeat = 0 |
41 |
} |
42 |
} |
43 |
else if ((!instance_exists(obj_text_damage_count)) && axis_damaged_act == false) |
44 |
no_loop_damage_disjoint_count = false |
45 |
if (damage_disjoint_count == 12) |
46 |
damage_disjoint_x = -50 |
47 |
else if (damage_disjoint_count == 10) |
48 |
damage_disjoint_x = 50 |
49 |
else if (damage_disjoint_count == 8) |
50 |
damage_disjoint_x = -20 |
51 |
else if (damage_disjoint_count == 6) |
52 |
damage_disjoint_x = 20 |
53 |
else if (damage_disjoint_count == 4) |
54 |
damage_disjoint_x = -10 |
55 |
else if (damage_disjoint_count == 2) |
56 |
damage_disjoint_x = 10 |
57 |
else if (damage_disjoint_count == 0) |
58 |
{ |
59 |
damage_disjoint_x = 0 |
60 |
if (axis_damaged_act == true) |
61 |
axis_damaged_act = false |
62 |
if (sprite_index == spr_axis_body_hurt) |
63 |
sprite_index = base_sprite |
64 |
} |
65 |
if (death_sprite == true) |
66 |
x = starting_point_x + damage_disjoint_x |
67 |
else if (!instance_exists(obj_battle_enemy_attack_super_ball_1_creator)) |
68 |
x = (lerp(x, starting_point_x, 0.15)) + damage_disjoint_x |