1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.current_hp_enemy <= 0) |
4 |
{ |
5 |
if (!death_sprite) |
6 |
death_sprite = true |
7 |
} |
8 |
if (death_sprite == true && sprite_index != spr_axis_body_nocharge && sprite_index != spr_axis_body_nocharge_melancholy) |
9 |
{ |
10 |
sprite_index = spr_axis_body_nocharge_melancholy |
11 |
image_index = 0 |
12 |
alarm[0] = 45alarm[0]instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
instance_create_depth(0, 0, -708, obj_quote_battle_axis_death) |
13 |
} |
14 |
if (global.enemy_dead == false && global.enemy_spared == false) |
15 |
image_alpha = global.image_alpha_enemy_attacking |
16 |
if (damage_disjoint_count > 0) |
17 |
damage_disjoint_count -= 1 |
18 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
19 |
{ |
20 |
if (sprite_index != spr_axis_body_nocharge && sprite_index != spr_axis_body_nocharge_melancholy) |
21 |
sprite_index = spr_axis_body_geno_lid_block |
22 |
else |
23 |
{ |
24 |
damage_disjoint_count = 12 |
25 |
no_loop_damage_disjoint_count = true |
26 |
} |
27 |
} |
28 |
else if (!instance_exists(obj_text_damage_count)) |
29 |
{ |
30 |
no_loop_damage_disjoint_count = false |
31 |
if (sprite_index == spr_axis_body_geno_lid_block) |
32 |
sprite_index = spr_axis_body_geno_lid |
33 |
} |
34 |
if (damage_disjoint_count == 12) |
35 |
damage_disjoint_x = -50 |
36 |
else if (damage_disjoint_count == 10) |
37 |
damage_disjoint_x = 50 |
38 |
else if (damage_disjoint_count == 8) |
39 |
damage_disjoint_x = -20 |
40 |
else if (damage_disjoint_count == 6) |
41 |
damage_disjoint_x = 20 |
42 |
else if (damage_disjoint_count == 4) |
43 |
damage_disjoint_x = -10 |
44 |
else if (damage_disjoint_count == 2) |
45 |
damage_disjoint_x = 10 |
46 |
else if (damage_disjoint_count == 0) |
47 |
damage_disjoint_x = 0 |
48 |
x = starting_point_x + damage_disjoint_x |