1 | if live_call() |
2 | return global.live_result; |
3 | x = obj_axis_body.x |
4 | y = obj_axis_body.y |
5 | with (obj_axis_body) |
6 | { |
7 | if (death_sprite == true) |
8 | instance_destroy(other) |
9 | else if (sprite_index == spr_axis_body && floor(image_index) > 0) |
10 | other.y = y - 2 |
11 | } |
12 | image_angle = obj_axis_body.image_angle |