| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | x = obj_axis_body.x; |
| 4 | y = obj_axis_body.y; |
| 5 | with (obj_axis_body) |
| 6 | { |
| 7 | if (death_sprite == true) |
| 8 | instance_destroy(other); |
| 9 | else if (sprite_index == spr_axis_body && floor(image_index) > 0) |
| 10 | other.y = y - 2; |
| 11 | } |
| 12 | image_angle = obj_axis_body.image_angle; |