1 |
image_angle = direction |
2 |
image_alpha = lerp(image_alpha, 1, 0.5) |
3 |
image_xscale = lerp(image_alpha, 1, 0.15) |
4 |
if (image_alpha > 0.99) |
5 |
image_alpha = 1 |
6 |
if (image_xscale > 0.99) |
7 |
image_alpha = 1 |
8 |
if (image_index >= (image_number - 1) && image_speed > 0) |
9 |
{ |
10 |
image_speed = 0 |
11 |
image_index = image_number - 1 |
12 |
} |
13 |
if place_meeting(x, y, obj_axis_body) |
14 |
{ |
15 |
instance_destroy() |
16 |
audio_play_sound(snd_monster_damage_hit, 1, 0) |
17 |
obj_axis_body.axis_damaged_act = true |
18 |
global.special_action_count += 1 |
19 |
global.enemy_mode += 1 |
20 |
global.attack_repeat = 0 |
21 |
with (obj_axis_attack_controller_parent) |
22 |
instance_destroy() |
23 |
} |
24 |
var hit_gen = instance_place(x, y, obj_battle_enemy_axis_generator) |
25 |
if (hit_gen != noone) |
26 |
{ |
27 |
instance_destroy(hit_gen) |
28 |
audio_play_sound(snd_monster_damage_hit, 1, 0) |
29 |
global.special_action_count += 1 |
30 |
global.enemy_mode += 1 |
31 |
global.attack_repeat = 0 |
32 |
with (obj_axis_attack_controller_parent) |
33 |
instance_destroy() |
34 |
} |