| 1 |
image_angle = direction; |
| 2 |
image_alpha = lerp(image_alpha, 1, 0.5); |
| 3 |
image_xscale = lerp(image_alpha, 1, 0.15); |
| 4 |
if (image_alpha > 0.99) |
| 5 |
image_alpha = 1; |
| 6 |
if (image_xscale > 0.99) |
| 7 |
image_alpha = 1; |
| 8 |
if (image_index >= (image_number - 1) && image_speed > 0) |
| 9 |
{ |
| 10 |
image_speed = 0; |
| 11 |
image_index = image_number - 1; |
| 12 |
} |
| 13 |
if (place_meeting(x, y, obj_axis_body)) |
| 14 |
{ |
| 15 |
instance_destroy(); |
| 16 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
| 17 |
obj_axis_body.axis_damaged_act = true; |
| 18 |
global.special_action_count += 1; |
| 19 |
global.enemy_mode += 1; |
| 20 |
global.attack_repeat = 0; |
| 21 |
with (obj_axis_attack_controller_parent) |
| 22 |
instance_destroy(); |
| 23 |
} |
| 24 |
var hit_gen = instance_place(x, y, obj_battle_enemy_axis_generator); |
| 25 |
if (hit_gen != -4) |
| 26 |
{ |
| 27 |
instance_destroy(hit_gen); |
| 28 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
| 29 |
global.special_action_count += 1; |
| 30 |
global.enemy_mode += 1; |
| 31 |
global.attack_repeat = 0; |
| 32 |
with (obj_axis_attack_controller_parent) |
| 33 |
instance_destroy(); |
| 34 |
} |