1 |
if instance_exists(obj_battle_enemy_attack_dalv_lightning_vertical) |
2 |
{ |
3 |
if (obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter < 1 || (obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter >= 2 && obj_battle_enemy_attack_dalv_lightning_vertical.image_speed_counter < 4)) |
4 |
{ |
5 |
d3d_set_fog(true, c_white, 0, 0) |
6 |
draw_self() |
7 |
d3d_set_fog(false, c_white, 0, 0) |
8 |
} |
9 |
else |
10 |
draw_self() |
11 |
} |
12 |
else if instance_exists(obj_battle_enemy_attack_dalv_lightning_horizontal) |
13 |
{ |
14 |
if (obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter < 1 || (obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter >= 2 && obj_battle_enemy_attack_dalv_lightning_horizontal.image_speed_counter < 4)) |
15 |
{ |
16 |
d3d_set_fog(true, c_white, 0, 0) |
17 |
draw_self() |
18 |
d3d_set_fog(false, c_white, 0, 0) |
19 |
} |
20 |
else |
21 |
draw_self() |
22 |
} |
23 |
else |
24 |
draw_self() |