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gml_Object_obj_background_boss_battle_2_snowflake_1_yellow_Other_10

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1
fall_speed = irandom_range(3, 4)
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x_point = x
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y_point = y
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angle_pos = 270
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angle_pos_default = angle_pos
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angle_pos_max = 15 * fall_speed
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angle_radius = 5
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angle_increase = 6 * fall_speed
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starting_position_x = x
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starting_position_y = y
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animation_disjoint_x = 0
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animation_disjoint_y = 0
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can_move = false
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var random_number = irandom_range(1, 4)
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switch random_number
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{
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    case 1:
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        sprite_index = spr_background_boss_battle_2_snowflake_1_1_yellow
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        break
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    case 2:
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        sprite_index = spr_background_boss_battle_2_snowflake_1_2_yellow
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        break
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    case 3:
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        sprite_index = spr_background_boss_battle_2_snowflake_1_3_yellow
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        break
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    case 4:
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        sprite_index = spr_background_boss_battle_2_snowflake_1_4_yellow
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        break
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    default:
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        sprite_index = spr_background_boss_battle_2_snowflake_1_1_yellow
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}
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image_speed = 0
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image_index = 0
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image_alpha = 0
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random_number = irandom_range(0, 1)
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if (random_number == 0)
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    random_number = -1
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sign_modifier = random_number
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time_elapsed = 0
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time_max = 30 + 15 * (fall_speed - 1)
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time_increase = 1
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max_rise = 5 * fall_speed * (irandom_range(1, 2))