1 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
2 |
animation_disjoint_x = sign_modifier * (max_rise - game_maker_cannot_do_math) |
3 |
with (id_grid[0]) |
4 |
event_user(2) |
5 |
with (id_grid[1]) |
6 |
event_user(2) |
7 |
time_elapsed_decrease_total = 0 |
8 |
for (i = 2; i < 4; i += 2) |
9 |
{ |
10 |
time_elapsed_decrease_total += time_elapsed_decrease |
11 |
var time_elapsed_tail = time_elapsed - time_elapsed_decrease_total |
12 |
if (time_elapsed_tail < 0) |
13 |
{ |
14 |
time_elapsed_tail += time_max |
15 |
sign_modifier_tail = (-sign_modifier) |
16 |
} |
17 |
else |
18 |
sign_modifier_tail = sign_modifier |
19 |
game_maker_cannot_do_math = power((time_elapsed_tail / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
20 |
animation_disjoint_x = sign_modifier_tail * (max_rise - game_maker_cannot_do_math) |
21 |
with (id_grid[i]) |
22 |
event_user(2) |
23 |
with (id_grid[(i + 1)]) |
24 |
event_user(2) |
25 |
} |
26 |
time_elapsed += time_increase |
27 |
if (time_elapsed >= time_max) |
28 |
{ |
29 |
time_elapsed = 0 |
30 |
sign_modifier = (-sign_modifier) |
31 |
} |