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gml_Object_obj_background_boss_battle_axis_yellow_Alarm_2

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1
if (irandom(1) == 0)
2
    instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner)
3
alarm[2] = irandom_range(25, 45)
alarm[2]

if (irandom(1) == 0) instance_create(irandom_range(0, room_width), irandom_range(0, 30), obj_bacgkround_boss_battle_axis_number_spawner) alarm[2] = irandom_range(25, 45)