Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_background_el_bailador_test_yellow_Create_0

(view raw script w/o annotations or w/e)
1
sprite_index = spr_background_el_bailador_test_yellow
2
image_speed = 0
3
image_index = 0
4
x = -64
5
y = -60
6
default_x = x
7
default_y = y
8
draw_left = bbox_left
9
draw_top = bbox_top
10
alpha_top = 240
11
alpha_bottom = 290
12
alpha_min = 0
13
alpha_max = 1
14
alpha_base = 1
15
interlaced_x = false
16
int_s_default_x = 1
17
int_s_current_x = int_s_default_x
18
interlaced_y = false
19
int_s_default_y = 1
20
int_s_current_y = int_s_default_y
21
int_s_last_y = int_s_current_y
22
pixel_dim = 2
23
osc_horizontal = true
24
osc_vertical = true
25
scroll_horizontal = false
26
scroll_vertical = false
27
m_sign_modifier = 1
28
m_time_elapsed = -1
29
time_max = floor(0.5 + sprite_height / (2 * pixel_dim))
30
time_increase = 1
31
max_rise = 32
32
time_max_default = time_max
33
max_rise_default = max_rise
34
m_sign_modifier_v = 1
35
m_time_elapsed_v = -1
36
time_max_v = floor(0.5 + sprite_height / (2 * pixel_dim))
37
time_increase_v = 1
38
max_rise_v = 30
39
animation_disjoint_y = 0
40
time_max_v_default = time_max_v
41
max_rise_v_default = max_rise_v
42
scroll_default_x = (-pixel_dim)
43
scroll_current_x = scroll_default_x
44
scroll_ind_inc_x = 1
45
scroll_ind_max_x = 1
46
scroll_ind_total_x = scroll_ind_max_x - scroll_ind_inc_x
47
scroll_default_y = (-pixel_dim)
48
scroll_current_y = scroll_default_y
49
scroll_ind_inc_y = 1
50
scroll_ind_max_y = 1
51
scroll_ind_total_y = scroll_ind_max_y - scroll_ind_inc_y
52
sprite_index = spr_background_el_bailador_test_3_salsa_2_yellow