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gml_Object_obj_barrier_Create_0

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1
grad_direction = false
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grey = 0
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index = instance_number(object_index)
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max_index = 100
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alarm[0] = 1
alarm[0]

if (index < max_index) { with (instance_create_depth((room_width / 2 - room_width / (index + 1)), (room_height / 2 - room_height / (index + 1)), (-index), obj_barrier)) y -= (2000 / index) }
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y -= (2000 / index)