grad_direction = false
grey = 0
index = instance_number(object_index)
max_index = 100
alarm[0] = 1alarm[0]if (index < max_index) { with (instance_create_depth((room_width / 2 - room_width / (index + 1)), (room_height / 2 - room_height / (index + 1)), (-index), obj_barrier)) y -= (2000 / index) }
y -= (2000 / index)