1 | if live_call() |
2 | return global.live_result; |
3 | if (sprite_index == spr_container_rise) |
4 | { |
5 | image_speed = 0 |
6 | image_index = 0 |
7 | y += 25 |
8 | self_soul = instance_create_depth(x, y, (depth - 1), obj_barrier_soul) |
9 | self_soul.spawner = id |
10 | self_soul.soul_target_x = soul_target_x |
11 | self_soul.soul_target_y = soul_target_y |
12 | sprite_index = open_sprite |
13 | scene++ |
14 | } |