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gml_Object_obj_barrier_container_Other_7

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if live_call()
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    return global.live_result;
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if (sprite_index == spr_container_rise)
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{
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    image_speed = 0
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    image_index = 0
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    y += 25
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    self_soul = instance_create_depth(x, y, (depth - 1), obj_barrier_soul)
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    self_soul.spawner = id
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    self_soul.soul_target_x = soul_target_x
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    self_soul.soul_target_y = soul_target_y
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    sprite_index = open_sprite
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    scene++
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}