| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (sprite_index == spr_container_rise) |
| 4 | { |
| 5 | image_speed = 0; |
| 6 | image_index = 0; |
| 7 | y += 25; |
| 8 | self_soul = instance_create_depth(x, y, depth - 1, obj_barrier_soul); |
| 9 | self_soul.spawner = id; |
| 10 | self_soul.soul_target_x = soul_target_x; |
| 11 | self_soul.soul_target_y = soul_target_y; |
| 12 | sprite_index = open_sprite; |
| 13 | scene++; |
| 14 | } |