1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 1: |
6 |
cutscene_wait(1) |
7 |
break |
8 |
case 2: |
9 |
vspeed = -2 |
10 |
if (y <= ystart) |
11 |
{ |
12 |
y = ystart |
13 |
vspeed = 0 |
14 |
cutscene_advance() |
15 |
if (!audio_is_playing(snd_undertale_impact)) |
16 |
audio_play_sound(snd_undertale_impact, 1, 0) |
17 |
} |
18 |
break |
19 |
case 3: |
20 |
if (global.route != 3) |
21 |
return; |
22 |
cutscene_wait(2) |
23 |
break |
24 |
case 4: |
25 |
sprite_index = open_sprite |
26 |
image_speed = 2 |
27 |
image_index = 0 |
28 |
cutscene_advance() |
29 |
break |
30 |
case 5: |
31 |
if (image_index >= (image_number - 1)) |
32 |
{ |
33 |
image_speed = 0 |
34 |
image_index = image_number - 1 |
35 |
cutscene_advance() |
36 |
} |
37 |
break |
38 |
case 6: |
39 |
cutscene_wait(1.5) |
40 |
break |
41 |
case 7: |
42 |
if (instance_exists(self_soul) && floor(self_soul.image_index) == 0) |
43 |
{ |
44 |
self_soul.image_speed = 0 |
45 |
self_soul.sprite_index = spr_geno_soul_idle |
46 |
self_soul.y -= 16 |
47 |
self_soul.track_spawner = false |
48 |
cutscene_advance() |
49 |
} |
50 |
break |
51 |
case 8: |
52 |
cutscene_wait(1) |
53 |
break |
54 |
case 9: |
55 |
if instance_exists(self_soul) |
56 |
{ |
57 |
with (self_soul) |
58 |
{ |
59 |
if (y < (ystart - 70)) |
60 |
{ |
61 |
vspeed = lerp(vspeed, 0, 0.2) |
62 |
if (vspeed > -0.01) |
63 |
{ |
64 |
other.scene++ |
65 |
vspeed = 0 |
66 |
idle_animation = true |
67 |
} |
68 |
} |
69 |
else if (vspeed > -0.5) |
70 |
vspeed -= 0.05 |
71 |
} |
72 |
} |
73 |
break |
74 |
case 10: |
75 |
cutscene_wait(1) |
76 |
break |
77 |
case 11: |
78 |
if (y < (ystart + 30)) |
79 |
{ |
80 |
if (vspeed < 1) |
81 |
vspeed += 0.05 |
82 |
} |
83 |
else |
84 |
{ |
85 |
sprite_index = spr_container_submerge |
86 |
image_index = 0 |
87 |
image_speed = 1 |
88 |
vspeed = 0 |
89 |
y = ystart |
90 |
cutscene_advance() |
91 |
} |
92 |
break |
93 |
case 12: |
94 |
if (image_index >= (image_number - 1)) |
95 |
{ |
96 |
instance_destroy() |
97 |
return; |
98 |
} |
99 |
break |
100 |
} |