| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_wait(3); |
| 7 |
break; |
| 8 |
case 1: |
| 9 |
cutscene_dialogue(); |
| 10 |
with (msg) |
| 11 |
{ |
| 12 |
text_speed = 0.5; |
| 13 |
talker[0] = 959; |
| 14 |
message[0] = "* This is the barrier."; |
| 15 |
message[1] = "* This is what keeps us trapped# underground."; |
| 16 |
message[2] = "* . . ."; |
| 17 |
} |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
cutscene_wait(0.25); |
| 21 |
break; |
| 22 |
case 3: |
| 23 |
cutscene_npc_direction(959, "right"); |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
cutscene_wait(0.25); |
| 27 |
break; |
| 28 |
case 5: |
| 29 |
cutscene_npc_direction(959, "down"); |
| 30 |
break; |
| 31 |
case 6: |
| 32 |
cutscene_wait(0.5); |
| 33 |
break; |
| 34 |
case 7: |
| 35 |
cutscene_dialogue(); |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
text_speed = 0.5; |
| 39 |
talker[0] = 959; |
| 40 |
message[0] = "* I feel it is important# I show you something."; |
| 41 |
prt[0] = 1803; |
| 42 |
} |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
with (obj_barrier_container) |
| 46 |
image_speed = 1; |
| 47 |
audio_play_sound(snd_undertale_appear, 1, 0); |
| 48 |
cutscene_advance(); |
| 49 |
break; |
| 50 |
case 9: |
| 51 |
cutscene_wait(4); |
| 52 |
break; |
| 53 |
case 10: |
| 54 |
cutscene_npc_action_sprite(1168, 2751, 1, false); |
| 55 |
break; |
| 56 |
case 11: |
| 57 |
cutscene_wait(0.5); |
| 58 |
obj_player_npc.xstart = obj_player_npc.x; |
| 59 |
obj_player_npc.ystart = obj_player_npc.y; |
| 60 |
break; |
| 61 |
case 12: |
| 62 |
with (obj_player_npc) |
| 63 |
{ |
| 64 |
x = xstart; |
| 65 |
y = ystart; |
| 66 |
y += random_range(-0.3, 0.3); |
| 67 |
x += random_range(-0.3, 0.3); |
| 68 |
} |
| 69 |
if (cutscene_wait(1.5)) |
| 70 |
{ |
| 71 |
with (obj_player_npc) |
| 72 |
{ |
| 73 |
x = xstart; |
| 74 |
y = ystart; |
| 75 |
} |
| 76 |
} |
| 77 |
break; |
| 78 |
case 13: |
| 79 |
cutscene_npc_action_sprite(1168, 3313, 1, false, 0, 634, 2); |
| 80 |
if (obj_player_npc.image_index >= 6) |
| 81 |
{ |
| 82 |
obj_player_npc.image_speed = 0; |
| 83 |
obj_player_npc.image_index = 6; |
| 84 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 1500); |
| 85 |
scene = 14; |
| 86 |
} |
| 87 |
break; |
| 88 |
case 14: |
| 89 |
cutscene_wait(2.5); |
| 90 |
break; |
| 91 |
case 15: |
| 92 |
cutscene_dialogue(); |
| 93 |
with (msg) |
| 94 |
{ |
| 95 |
text_speed = 0.5; |
| 96 |
talker[0] = 959; |
| 97 |
message[0] = "* How tense..."; |
| 98 |
message[1] = "* . . ."; |
| 99 |
message[2] = "* The feeling you are# experiencing at this# moment."; |
| 100 |
message[3] = "* I know it well."; |
| 101 |
message[4] = "* The world can be a# cruel place."; |
| 102 |
message[5] = "* It takes and gives as# it chooses."; |
| 103 |
message[6] = "* But..."; |
| 104 |
prt[0] = 1923; |
| 105 |
prt[1] = 1923; |
| 106 |
prt[2] = 3107; |
| 107 |
prt[3] = 3557; |
| 108 |
prt[4] = 3597; |
| 109 |
prt[5] = 3557; |
| 110 |
prt[6] = 1923; |
| 111 |
skippable = false; |
| 112 |
message_timer = 30; |
| 113 |
if (message_current == 4 && !audio_is_playing(mus_asgoreop)) |
| 114 |
audio_play_sound(mus_asgoreop, 1, 0); |
| 115 |
} |
| 116 |
break; |
| 117 |
case 16: |
| 118 |
cutscene_wait(2); |
| 119 |
break; |
| 120 |
case 17: |
| 121 |
cutscene_advance(); |
| 122 |
break; |
| 123 |
case 18: |
| 124 |
cutscene_dialogue(); |
| 125 |
with (msg) |
| 126 |
{ |
| 127 |
text_speed = 0.5; |
| 128 |
talker[0] = 959; |
| 129 |
message[0] = "* I suppose I have talked# long enough."; |
| 130 |
message[1] = "* . . ."; |
| 131 |
message[2] = "* I will make this quick."; |
| 132 |
message[3] = "* No need to worry."; |
| 133 |
prt[0] = 1923; |
| 134 |
prt[1] = 3597; |
| 135 |
prt[2] = 1703; |
| 136 |
prt[3] = 1703; |
| 137 |
skippable = false; |
| 138 |
message_timer = 35; |
| 139 |
} |
| 140 |
break; |
| 141 |
case 19: |
| 142 |
cutscene_wait(1); |
| 143 |
break; |
| 144 |
case 20: |
| 145 |
cutscene_battle_initiate("asgore", true, false); |
| 146 |
break; |
| 147 |
} |
| 148 |
depth = obj_pl.depth + 1; |