| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scene = -1; |
| 4 | cutscene_timer = 0; |
| 5 | ceroba_shake_intensity = 0; |
| 6 | ring_timer = 0; |
| 7 | ring_timer_max = 15; |
| 8 | bullet_speed = 4; |
| 9 | bullet_speed_max = bullet_speed; |
| 10 | charge_number = 8; |
| 11 | soul_hurt_count = 0; |
| 12 | soul_shake_modif = 0.06; |
| 13 | soul_flash_overlay = 0; |
| 14 | soul_x_offset = 0; |
| 15 | soul_y_offset = 0; |
| 16 | obj_heart_battle_fighting_parent.image_alpha = 0; |
| 17 | draw_alpha = 0; |
| 18 | global.hit_self = false; |
| 19 | scr_audio_fade_out |