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gml_Object_obj_battle_ceroba_phase_1_transformation_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
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    return global.live_result;
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scene = -1
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cutscene_timer = 0
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ceroba_shake_intensity = 0
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ring_timer = 0
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ring_timer_max = 15
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bullet_speed = 4
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bullet_speed_max = bullet_speed
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charge_number = 8
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soul_hurt_count = 0
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soul_shake_modif = 0.06
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soul_flash_overlay = 0
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soul_x_offset = 0
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soul_y_offset = 0
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obj_heart_battle_fighting_parent.image_alpha = 0
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draw_alpha = 0
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global.hit_self = false
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scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(mus_some_point_of_no_return, 5000)