1 | if live_call() |
2 | return global.live_result; |
3 | scene = -1 |
4 | cutscene_timer = 0 |
5 | ceroba_shake_intensity = 0 |
6 | ring_timer = 0 |
7 | ring_timer_max = 15 |
8 | bullet_speed = 4 |
9 | bullet_speed_max = bullet_speed |
10 | charge_number = 8 |
11 | soul_hurt_count = 0 |
12 | soul_shake_modif = 0.06 |
13 | soul_flash_overlay = 0 |
14 | soul_x_offset = 0 |
15 | soul_y_offset = 0 |
16 | obj_heart_battle_fighting_parent.image_alpha = 0 |
17 | draw_alpha = 0 |
18 | global.hit_self = false |
19 | scr_audio_fade_out |