| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
with (obj_heart_battle_fighting_parent) |
| 4 |
{ |
| 5 |
if (!variable_instance_exists(id, "collider_id") || collider_id != other) |
| 6 |
{ |
| 7 |
var dmg = global.current_hp_self * 0.5; |
| 8 |
if (global.current_hp_self > 1) |
| 9 |
dmg = floor(dmg); |
| 10 |
if ((global.current_hp_self - dmg) > 1) |
| 11 |
{ |
| 12 |
damage_number = 1; |
| 13 |
damage = dmg; |
| 14 |
} |
| 15 |
else if (global.current_hp_self != 1 && global.current_hp_self > 1) |
| 16 |
{ |
| 17 |
damage = global.current_hp_self - 1; |
| 18 |
} |
| 19 |
else if (global.current_hp_self > 0.01) |
| 20 |
{ |
| 21 |
obj_ceroba_phase_2_red_shader.decimal_count = 2; |
| 22 |
damage = global.current_hp_self * 0.99; |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
damage = 0; |
| 27 |
var hp_self_last = global.current_hp_self; |
| 28 |
global.current_hp_self /= 10; |
| 29 |
if (global.current_hp_self > 0) |
| 30 |
obj_ceroba_phase_2_red_shader.decimal_count += 1; |
| 31 |
else |
| 32 |
global.current_hp_self = hp_self_last; |
| 33 |
} |
| 34 |
vulnerable = true; |
| 35 |
if (vulnerable == true) |
| 36 |
event_user(1); |
| 37 |
collider_id = other; |
| 38 |
global.hit_self = true; |
| 39 |
} |
| 40 |
} |