| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
shader_set(sh_flash); |
| 4 |
draw_sprite_ext(sprite_index, image_index, x - 1, y, 2, 2, image_angle, soul_color, image_alpha); |
| 5 |
draw_sprite_ext(sprite_index, image_index, x - 1, y - 1, 2, 2, image_angle, soul_color, image_alpha); |
| 6 |
draw_sprite_ext(sprite_index, image_index, x, y - 1, 2, 2, image_angle, soul_color, image_alpha); |
| 7 |
draw_sprite_ext(sprite_index, image_index, x + 1, y - 1, 2, 2, image_angle, soul_color, image_alpha); |
| 8 |
draw_sprite_ext(sprite_index, image_index, x + 1, y, 2, 2, image_angle, soul_color, image_alpha); |
| 9 |
draw_sprite_ext(sprite_index, image_index, x + 1, y + 1, 2, 2, image_angle, soul_color, image_alpha); |
| 10 |
draw_sprite_ext(sprite_index, image_index, x, y + 1, 2, 2, image_angle, soul_color, image_alpha); |
| 11 |
draw_sprite_ext(sprite_index, image_index, x - 1, y + 1, 2, 2, image_angle, soul_color, image_alpha); |
| 12 |
shader_reset(); |
| 13 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, soul_color, image_alpha); |