1 |
if live_call() |
2 |
return global.live_result; |
3 |
shader_set(sh_flash) |
4 |
draw_sprite_ext(sprite_index, image_index, (x - 1), y, 2, 2, image_angle, soul_color, image_alpha) |
5 |
draw_sprite_ext(sprite_index, image_index, (x - 1), (y - 1), 2, 2, image_angle, soul_color, image_alpha) |
6 |
draw_sprite_ext(sprite_index, image_index, x, (y - 1), 2, 2, image_angle, soul_color, image_alpha) |
7 |
draw_sprite_ext(sprite_index, image_index, (x + 1), (y - 1), 2, 2, image_angle, soul_color, image_alpha) |
8 |
draw_sprite_ext(sprite_index, image_index, (x + 1), y, 2, 2, image_angle, soul_color, image_alpha) |
9 |
draw_sprite_ext(sprite_index, image_index, (x + 1), (y + 1), 2, 2, image_angle, soul_color, image_alpha) |
10 |
draw_sprite_ext(sprite_index, image_index, x, (y + 1), 2, 2, image_angle, soul_color, image_alpha) |
11 |
draw_sprite_ext(sprite_index, image_index, (x - 1), (y + 1), 2, 2, image_angle, soul_color, image_alpha) |
12 |
shader_reset() |
13 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, soul_color, image_alpha) |