| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | show_debug_message(bullet_dist); |
| 5 | if (bullet_dist < 3) |
| 6 | instance_destroy(); |
| 7 | switch (scene) |
| 8 | { |
| 9 | case 0: |
| 10 | break; |
| 11 | case 1: |
| 12 | if (speed_current < speed_max) |
| 13 | speed_current += accel_speed; |
| 14 | bullet_dist -= speed_current; |
| 15 | break; |
| 16 | } |
| 17 | x = battle_box.x + lengthdir_x(bullet_dist, direction); |
| 18 | y = battle_box.y + lengthdir_y(bullet_dist, direction); |