1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
for (var i = 0; i < 20; i++) |
5 |
{ |
6 |
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range((battle_box.bbox_top - 10), (battle_box.bbox_top - 100)), -100, obj_battle_enemy_attack_asgore_warning_flame) |
7 |
bullet.vspeed = 12 |
8 |
} |
9 |
for (i = 0; i < 20; i++) |
10 |
{ |
11 |
bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range((battle_box.bbox_bottom + 10), (battle_box.bbox_bottom + 100)), -100, obj_battle_enemy_attack_asgore_warning_flame) |
12 |
bullet.vspeed = -12 |
13 |
} |
14 |
audio_play_sound(snd_soul_gameover_hit_break, 1, 0) |
15 |
instance_destroy() |