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gml_Object_obj_battle_enemy_attack_axis_blue_laser_Step_0

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1
var battle_box = obj_dialogue_box_battle_transformation_any
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var movement_width = battle_box.sprite_width * 0.5 - 20
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var movement_height = battle_box.sprite_height * 0.5 - 20
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image_angle = direction
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if (image_alpha < 0.99)
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    image_alpha = lerp(image_alpha, 1, 0.25)
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x = battle_box.x
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if (direction == 90 || direction == 270)
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    x += (sin(degtorad(movement_sin_current)) * movement_width)
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y = battle_box.y
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if (direction == 0 || direction == 180)
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    y += (sin(degtorad(movement_sin_current)) * movement_height)
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movement_sin_current += movement_sin_inc
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if (movement_sin_current >= 360)
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    movement_sin_current -= 360