1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
if (image_alpha < 1) |
5 |
image_alpha += 0.1 |
6 |
else if (noloop == false) |
7 |
{ |
8 |
gravity = 0.8 |
9 |
vspeed = -14 |
10 |
hspeed = 3 |
11 |
if (x > 320) |
12 |
hspeed *= -1 |
13 |
noloop = true |
14 |
} |
15 |
var hurt_player = false |
16 |
if (noloop == true) |
17 |
{ |
18 |
if place_meeting(x, y, obj_battle_enemy_attack_axis_shield) |
19 |
{ |
20 |
if instance_exists(obj_battlebox_controller_axis) |
21 |
obj_battlebox_controller_axis.axis_trash_meter = clamp((obj_battlebox_controller_axis.axis_trash_meter + 10), 0, 100) |
22 |
obj_battle_enemy_attack_axis_shield.shield_hit = true |
23 |
var shield = obj_battle_enemy_attack_axis_shield |
24 |
y = shield.bbox_top - 5 |
25 |
vspeed = -10 |
26 |
destroy_check = true |
27 |
} |
28 |
hurt_player = false |
29 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
30 |
{ |
31 |
if (bbox_bottom >= battle_box.bbox_bottom && vspeed > 0) |
32 |
hurt_player = true |
33 |
} |
34 |
else if collision_rectangle((battle_box.x - 5), (battle_box.y - 5), (battle_box.x + 5), (battle_box.y + 5), id, false, false) |
35 |
hurt_player = true |
36 |
} |
37 |
if hurt_player |
38 |
{ |
39 |
instance_destroy(self, false) |
40 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion) |
41 |
} |
42 |
if (destroy_check == true && vspeed > 0) |
43 |
instance_destroy() |