1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
var destroy_check = false |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
image_xscale = lerp(image_xscale, 2, 0.05) |
9 |
image_yscale = lerp(image_yscale, 2, 0.05) |
10 |
if (image_xscale > 1.99) |
11 |
{ |
12 |
image_xscale = 2 |
13 |
image_yscale = 2 |
14 |
scene++ |
15 |
} |
16 |
break |
17 |
case 1: |
18 |
instance_create_depth(x, y, (depth - 1), obj_battle_enemy_attack_axis_red_warning) |
19 |
image_xscale = 2.5 |
20 |
image_yscale = 2.5 |
21 |
scene++ |
22 |
break |
23 |
case 2: |
24 |
image_xscale = lerp(image_xscale, 2, 0.15) |
25 |
image_yscale = lerp(image_yscale, 2, 0.15) |
26 |
cutscene_wait(throw_delay) |
27 |
break |
28 |
case 3: |
29 |
obj_axis_body.sprite_index = spr_axis_body_charge_release |
30 |
obj_axis_body.image_index = 0 |
31 |
direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
32 |
speed = launch_speed |
33 |
is_active = true |
34 |
scene++ |
35 |
break |
36 |
case 4: |
37 |
break |
38 |
} |
39 |
|
40 |
if (!is_active) |
41 |
return; |
42 |
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield) && deflect_noloop == false) |
43 |
{ |
44 |
obj_battle_enemy_attack_axis_shield.shield_hit = true |
45 |
var dir_add = point_direction(obj_battle_enemy_attack_axis_shield.x, (obj_battle_enemy_attack_axis_shield.y + 10), x, y) |
46 |
var dir_base = obj_battle_enemy_attack_axis_shield.direction |
47 |
direction = dir_add |
48 |
speed *= 1.2 |
49 |
deflect_noloop = true |
50 |
is_deflected = true |
51 |
} |
52 |
if (place_meeting(x, y, obj_axis_body) && is_deflected == true) |
53 |
{ |
54 |
if (!obj_battlebox_controller_axis.shield_enabled) |
55 |
{ |
56 |
instance_destroy() |
57 |
audio_play_sound(snd_monster_damage_hit, 1, 0) |
58 |
obj_axis_body.axis_damaged_act = true |
59 |
obj_battlebox_controller_axis.axis_trash_meter = 0 |
60 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1 |
61 |
global.special_action_count += 1 |
62 |
global.enemy_mode += 1 |
63 |
global.attack_repeat = 0 |
64 |
with (obj_axis_attack_controller_parent) |
65 |
instance_destroy() |
66 |
} |
67 |
else |
68 |
{ |
69 |
instance_destroy() |
70 |
audio_play_sound(snd_pickaxe_ding, 1, 0) |
71 |
} |
72 |
} |
73 |
var col_generator = instance_place(x, y, obj_battle_enemy_axis_generator) |
74 |
if (col_generator != noone && is_deflected == true) |
75 |
{ |
76 |
instance_destroy() |
77 |
instance_destroy(col_generator) |
78 |
obj_battlebox_controller_axis.axis_trash_meter = 0 |
79 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1 |
80 |
audio_play_sound(snd_monster_damage_hit, 1, 0) |
81 |
obj_axis_body.axis_damaged_act = true |
82 |
global.special_action_count += 1 |
83 |
global.enemy_mode += 1 |
84 |
global.attack_repeat = 0 |
85 |
with (obj_axis_attack_controller_parent) |
86 |
instance_destroy() |
87 |
} |
88 |
var hurt_player = false |
89 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
90 |
{ |
91 |
if (bbox_bottom >= battle_box.bbox_bottom) |
92 |
hurt_player = true |
93 |
} |
94 |
else if collision_rectangle((battle_box.x - 5), (battle_box.y - 5), (battle_box.x + 5), (battle_box.y + 5), id, false, false) |
95 |
hurt_player = true |
96 |
if hurt_player |
97 |
{ |
98 |
instance_destroy(self, false) |
99 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion) |
100 |
} |