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gml_Object_obj_battle_enemy_attack_axis_energy_ball_explosion_Draw_0

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var battle_box = obj_dialogue_box_battle_transformation_any
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draw_self()
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if instance_exists(obj_dialogue_box_battle_transformation_any)
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{
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    draw_set_color(c_white)
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    draw_rectangle(battle_box.bbox_left, battle_box.bbox_top, battle_box.bbox_right, battle_box.bbox_bottom, false)
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}