1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
switch attack_tick |
5 |
{ |
6 |
case 20: |
7 |
case 50: |
8 |
case 80: |
9 |
case 110: |
10 |
var laser = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_battle_enemy_attack_axis_blue_laser_geno) |
11 |
laser.vspeed = 4 |
12 |
break |
13 |
case 160: |
14 |
case 190: |
15 |
case 220: |
16 |
case 250: |
17 |
case 280: |
18 |
laser = instance_create_depth((battle_box.bbox_left - 20), battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno) |
19 |
laser.image_angle = 90 |
20 |
laser.hspeed = 4 |
21 |
break |
22 |
case 30: |
23 |
var ball = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_axis_geno_energy_ball_pulse) |
24 |
ball.move_speed = 9 |
25 |
ball.image_speed_base = 2.5 |
26 |
break |
27 |
case 290: |
28 |
instance_destroy() |
29 |
break |
30 |
} |
31 |
|
32 |
attack_tick += 1 |