1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
var ball_offset = 30 |
5 |
switch attack_tick |
6 |
{ |
7 |
case 30: |
8 |
var x_origin = battle_box.x |
9 |
var y_origin = battle_box.bbox_top - 50 |
10 |
var ball_dir = 270 |
11 |
for (var i = ball_dir - ball_offset; i <= (ball_dir + ball_offset); i += ball_offset) |
12 |
{ |
13 |
var ball = instance_create_depth((x_origin + (lengthdir_x(45, i))), (y_origin + (lengthdir_y(45, i))), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
14 |
ball.direction = i |
15 |
ball.alarm[0] = 30 |
16 |
} |
17 |
break |
18 |
case 90: |
19 |
x_origin = battle_box.bbox_left - 50 |
20 |
y_origin = battle_box.y |
21 |
ball_dir = 0 |
22 |
for (i = ball_dir - ball_offset; i <= (ball_dir + ball_offset); i += ball_offset) |
23 |
{ |
24 |
ball = instance_create_depth((x_origin + (lengthdir_x(45, i))), (y_origin + (lengthdir_y(45, i))), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
25 |
ball.direction = i |
26 |
ball.alarm[0] = 30 |
27 |
} |
28 |
break |
29 |
case 120: |
30 |
x_origin = battle_box.bbox_left - 25 |
31 |
y_origin = battle_box.bbox_bottom + 25 |
32 |
ball_dir = 45 |
33 |
for (i = ball_dir - ball_offset; i <= (ball_dir + ball_offset); i += ball_offset) |
34 |
{ |
35 |
ball = instance_create_depth((x_origin + (lengthdir_x(45, i))), (y_origin + (lengthdir_y(45, i))), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
36 |
ball.direction = i |
37 |
ball.alarm[0] = 30 |
38 |
} |
39 |
break |
40 |
case 175: |
41 |
x_origin = battle_box.bbox_right + 50 |
42 |
y_origin = battle_box.y |
43 |
ball_dir = 180 |
44 |
for (i = ball_dir - ball_offset; i <= (ball_dir + ball_offset); i += ball_offset) |
45 |
{ |
46 |
ball = instance_create_depth((x_origin + (lengthdir_x(45, i))), (y_origin + (lengthdir_y(45, i))), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
47 |
ball.direction = i |
48 |
ball.alarm[0] = 30 |
49 |
} |
50 |
break |
51 |
case 250: |
52 |
instance_destroy() |
53 |
break |
54 |
} |
55 |
|
56 |
attack_tick += 1 |