1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
var ball_offset = 30 |
5 |
var bomb = noone |
6 |
switch attack_tick |
7 |
{ |
8 |
case 30: |
9 |
var ball = instance_create_depth((battle_box.bbox_left - 10), (battle_box.bbox_top - 10), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
10 |
ball.alarm[0] = 30 |
11 |
ball.direction = 315 |
12 |
break |
13 |
case 60: |
14 |
ball = instance_create_depth((battle_box.bbox_right + 10), (battle_box.bbox_top - 10), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
15 |
ball.alarm[0] = 30 |
16 |
ball.direction = 225 |
17 |
break |
18 |
case 125: |
19 |
bomb = instance_create_depth((battle_box.bbox_left - 30), battle_box.y, -100, obj_battle_enemy_attack_axis_bomb_geno) |
20 |
break |
21 |
case 160: |
22 |
ball = instance_create_depth((battle_box.bbox_right + 20), battle_box.y, -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
23 |
ball.alarm[0] = 60 |
24 |
ball.direction = 180 |
25 |
break |
26 |
case 180: |
27 |
ball = instance_create_depth((battle_box.x + 30), (battle_box.bbox_top - 20), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
28 |
ball.alarm[0] = 60 |
29 |
ball.direction = 225 |
30 |
ball = instance_create_depth((battle_box.x + 30), (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno) |
31 |
ball.alarm[0] = 60 |
32 |
ball.direction = 135 |
33 |
break |
34 |
case 215: |
35 |
bomb = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_battle_enemy_attack_axis_bomb_geno) |
36 |
break |
37 |
case 280: |
38 |
instance_destroy() |
39 |
break |
40 |
} |
41 |
|
42 |
if (bomb != noone) |
43 |
{ |
44 |
if (bomb.x < battle_box.bbox_left) |
45 |
bomb.gravity_direction = 0 |
46 |
if (bomb.x > battle_box.bbox_right) |
47 |
bomb.gravity_direction = 180 |
48 |
if (bomb.y > battle_box.bbox_bottom) |
49 |
bomb.gravity_direction = 90 |
50 |
if (bomb.y < battle_box.bbox_top) |
51 |
bomb.gravity_direction = 270 |
52 |
} |
53 |
attack_tick += 1 |