| 1 |
var battle_box = 3154; |
| 2 |
if (live_call()) |
| 3 |
return global.live_result; |
| 4 |
image_alpha = 0; |
| 5 |
image_speed = 0; |
| 6 |
scene = 0; |
| 7 |
cutscene_timer = 0; |
| 8 |
move_dir = point_direction(battle_box.x, battle_box.y, x, y); |
| 9 |
move_dist = point_distance(x, y, battle_box.x, battle_box.y); |
| 10 |
move_dir_inc = 0; |
| 11 |
move_dir_inc_max = 3; |
| 12 |
move_dir_switch_timer = 45; |
| 13 |
move_dir_switch_timer_max = move_dir_switch_timer; |
| 14 |
move_dir_switch = false; |
| 15 |
laser_width = 20; |
| 16 |
laser_length = 900; |
| 17 |
laser_active = false; |
| 18 |
laser_blocked = false; |
| 19 |
laser_x1 = 0; |
| 20 |
laser_x2 = 0; |
| 21 |
laser_y1 = 0; |
| 22 |
laser_y2 = 0; |
| 23 |
impact_frame_current = 0; |
| 24 |
impact_frame_max = 1; |
| 25 |
impact_frame_speed = 0.25; |
| 26 |
laser_frame_current = 0; |
| 27 |
laser_frame_max = 1; |
| 28 |
laser_frame_speed = 0.25; |