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gml_Object_obj_battle_enemy_attack_axis_laser_hand_Create_0

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var battle_box = obj_dialogue_box_battle_transformation_any
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if live_call()
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    return global.live_result;
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image_alpha = 0
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image_speed = 0
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scene = 0
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cutscene_timer = 0
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move_dir = point_direction(battle_box.x, battle_box.y, x, y)
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move_dist = point_distance(x, y, battle_box.x, battle_box.y)
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move_dir_inc = 0
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move_dir_inc_max = 3
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move_dir_switch_timer = 45
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move_dir_switch_timer_max = move_dir_switch_timer
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move_dir_switch = false
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laser_width = 20
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laser_length = 900
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laser_active = false
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laser_blocked = false
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laser_x1 = 0
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laser_x2 = 0
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laser_y1 = 0
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laser_y2 = 0
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impact_frame_current = 0
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impact_frame_max = 1
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impact_frame_speed = 0.25
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laser_frame_current = 0
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laser_frame_max = 1
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laser_frame_speed = 0.25