1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
if live_call() |
3 |
return global.live_result; |
4 |
image_alpha = 0 |
5 |
image_speed = 0 |
6 |
scene = 0 |
7 |
cutscene_timer = 0 |
8 |
move_dir = point_direction(battle_box.x, battle_box.y, x, y) |
9 |
move_dist = point_distance(x, y, battle_box.x, battle_box.y) |
10 |
move_dir_inc = 0 |
11 |
move_dir_inc_max = 3 |
12 |
move_dir_switch_timer = 45 |
13 |
move_dir_switch_timer_max = move_dir_switch_timer |
14 |
move_dir_switch = false |
15 |
laser_width = 20 |
16 |
laser_length = 900 |
17 |
laser_active = false |
18 |
laser_blocked = false |
19 |
laser_x1 = 0 |
20 |
laser_x2 = 0 |
21 |
laser_y1 = 0 |
22 |
laser_y2 = 0 |
23 |
impact_frame_current = 0 |
24 |
impact_frame_max = 1 |
25 |
impact_frame_speed = 0.25 |
26 |
laser_frame_current = 0 |
27 |
laser_frame_max = 1 |
28 |
laser_frame_speed = 0.25 |