1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_self() |
4 |
if (laser_active == true) |
5 |
{ |
6 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_1, 0, x, y, 1, 1, image_angle, c_white, image_alpha) |
7 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_2, floor(laser_frame_current), x, y, laser_length, 1, image_angle, c_white, image_alpha) |
8 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_3, 0, (x + (lengthdir_x(laser_length, direction))), (y + (lengthdir_y(laser_length, direction))), 1, 1, image_angle, c_white, image_alpha) |
9 |
if laser_blocked |
10 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_impact, floor(impact_frame_current), (obj_battle_enemy_attack_axis_shield.x + (lengthdir_x(14, obj_battle_enemy_attack_axis_shield.direction))), (obj_battle_enemy_attack_axis_shield.y + (lengthdir_y(14, obj_battle_enemy_attack_axis_shield.direction))), 1, 1, (obj_battle_enemy_attack_axis_shield.direction - 180), c_white, 1) |
11 |
} |