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gml_Object_obj_battle_enemy_attack_axis_laser_hand_Draw_0

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if live_call()
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    return global.live_result;
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draw_self()
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if (laser_active == true)
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{
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    draw_sprite_ext(spr_battle_enemy_attack_axis_laser_1, 0, x, y, 1, 1, image_angle, c_white, image_alpha)
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    draw_sprite_ext(spr_battle_enemy_attack_axis_laser_2, floor(laser_frame_current), x, y, laser_length, 1, image_angle, c_white, image_alpha)
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    draw_sprite_ext(spr_battle_enemy_attack_axis_laser_3, 0, (x + (lengthdir_x(laser_length, direction))), (y + (lengthdir_y(laser_length, direction))), 1, 1, image_angle, c_white, image_alpha)
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    if laser_blocked
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        draw_sprite_ext(spr_battle_enemy_attack_axis_laser_impact, floor(impact_frame_current), (obj_battle_enemy_attack_axis_shield.x + (lengthdir_x(14, obj_battle_enemy_attack_axis_shield.direction))), (obj_battle_enemy_attack_axis_shield.y + (lengthdir_y(14, obj_battle_enemy_attack_axis_shield.direction))), 1, 1, (obj_battle_enemy_attack_axis_shield.direction - 180), c_white, 1)
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}