1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
direction = point_direction(x, y, battle_box.x, battle_box.y) |
5 |
image_angle = direction |
6 |
switch scene |
7 |
{ |
8 |
case 0: |
9 |
if (image_alpha < 0.99) |
10 |
image_alpha = lerp(image_alpha, 1, 0.25) |
11 |
else |
12 |
{ |
13 |
cutscene_advance() |
14 |
image_alpha = 1 |
15 |
audio_play_sound(snd_kamehamehacharge, 1, 0) |
16 |
} |
17 |
break |
18 |
case 1: |
19 |
x = xstart + (random_range(-2, 2)) |
20 |
y = ystart + (random_range(-2, 2)) |
21 |
if cutscene_wait(1) |
22 |
{ |
23 |
image_index = 1 |
24 |
laser_active = true |
25 |
audio_play_sound(snd_axis_geno_laser_drill, 1, 1) |
26 |
} |
27 |
break |
28 |
case 2: |
29 |
move_dir -= move_dir_inc |
30 |
move_dir_inc = lerp(move_dir_inc, move_dir_inc_max, 0.25) |
31 |
if (move_dir_switch == false) |
32 |
{ |
33 |
if (move_dir_switch_timer > 0) |
34 |
move_dir_switch_timer -= 1 |
35 |
else |
36 |
{ |
37 |
instance_create_depth(x, (y - 50), (depth - 1), obj_attack_warning_exclamation_mark) |
38 |
move_dir_switch = true |
39 |
} |
40 |
} |
41 |
else if (!instance_exists(obj_attack_warning_exclamation_mark)) |
42 |
{ |
43 |
move_dir_inc_max *= -1 |
44 |
move_dir_switch_timer = move_dir_switch_timer_max * (random_range(0.5, 1.5)) |
45 |
move_dir_switch = false |
46 |
} |
47 |
x = battle_box.x + (lengthdir_x(move_dist, move_dir)) |
48 |
y = battle_box.y + (lengthdir_y(move_dist, move_dir)) |
49 |
break |
50 |
} |
51 |
|
52 |
if (laser_active == true) |
53 |
{ |
54 |
laser_x1 = x |
55 |
laser_x2 = x + (lengthdir_x(laser_length, direction)) |
56 |
laser_y1 = y |
57 |
laser_y2 = y + (lengthdir_y(laser_length, direction)) |
58 |
if (abs(angle_difference((direction - 180), obj_battle_enemy_attack_axis_shield.direction)) < 45) |
59 |
{ |
60 |
laser_blocked = true |
61 |
laser_length = point_distance(x, y, (obj_battle_enemy_attack_axis_shield.x + (lengthdir_x(20, obj_battle_enemy_attack_axis_shield.direction))), (obj_battle_enemy_attack_axis_shield.y + (lengthdir_y(20, obj_battle_enemy_attack_axis_shield.direction)))) |
62 |
obj_battlebox_controller_axis.axis_trash_meter = clamp((obj_battlebox_controller_axis.axis_trash_meter + 0.25), 0, 100) |
63 |
with (obj_battle_enemy_attack_axis_shield) |
64 |
shield_offset = shield_offset_min |
65 |
} |
66 |
else |
67 |
{ |
68 |
if (obj_heart_battle_fighting_parent.vulnerable == true) |
69 |
{ |
70 |
var damage = global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense + 10 |
71 |
if (damage < 1) |
72 |
damage = 1 |
73 |
audio_play_sound(snd_hurt, 1, 0) |
74 |
global.current_hp_self -= damage |
75 |
with (obj_heart_battle_fighting_parent) |
76 |
{ |
77 |
vulnerable = false |
78 |
global.hit_self = true |
79 |
alarm[0] |
80 |
} |
81 |
} |
82 |
laser_blocked = false |
83 |
laser_length = 900 |
84 |
} |
85 |
} |
86 |
if (impact_frame_current < (impact_frame_max + 1)) |
87 |
impact_frame_current += impact_frame_speed |
88 |
else |
89 |
impact_frame_current = 0 |
90 |
if (laser_frame_current < (laser_frame_max + 1)) |
91 |
laser_frame_current += laser_frame_speed |
92 |
else |
93 |
laser_frame_current = 0 |
94 |
if instance_exists(obj_attack_warning_exclamation_mark) |
95 |
{ |
96 |
obj_attack_warning_exclamation_mark.x = x |
97 |
obj_attack_warning_exclamation_mark.y = y - 50 |
98 |
} |