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gml_Object_obj_battle_enemy_attack_axis_turret_2_Create_0

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1
if live_call()
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    return global.live_result;
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var battle_box = obj_dialogue_box_battle_transformation_any
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image_angle = point_direction(x, y, battle_box.x, battle_box.y)
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image_alpha = 0
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image_speed = 0
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scene = 0
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side = 0
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cutscene_timer = 0
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shot_number = 3
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target_x = battle_box.x - (x - battle_box.x)
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target_y = battle_box.y - (y - battle_box.y)
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dir_noloop = false
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destroy_self = false