| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | image_angle = point_direction(x, y, battle_box.x, battle_box.y); |
| 5 | image_alpha = 0; |
| 6 | image_speed = 0; |
| 7 | scene = 0; |
| 8 | side = 0; |
| 9 | cutscene_timer = 0; |
| 10 | shot_number = 3; |
| 11 | target_x = battle_box.x - (x - battle_box.x); |
| 12 | target_y = battle_box.y - (y - battle_box.y); |
| 13 | dir_noloop = false; |
| 14 | destroy_self = false; |