1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | image_angle = point_direction(x, y, battle_box.x, battle_box.y) |
5 | image_alpha = 0 |
6 | image_speed = 0 |
7 | scene = 0 |
8 | side = 0 |
9 | cutscene_timer = 0 |
10 | shot_number = 3 |
11 | target_x = battle_box.x - (x - battle_box.x) |
12 | target_y = battle_box.y - (y - battle_box.y) |
13 | dir_noloop = false |
14 | destroy_self = false |